By using this site, you agree to our Privacy Policy and our Terms of Use. Close
DonFerrari said:
IkePoR said:
DaveyBoy88 said:

Go back in time and crack open a fresh $60 SNES game with a wopping 4MB of content and 1/500 the amount of man hours that are put into games nowadays. Factor in inflation and...

realize that you are being utterly ridiculous. Gaming, as with all technology, as just become cheaper and cheaper. IF YOU HAVEN'T NOTICED, many AAA studios are drowning due to the huge costs involved in developing a game.

People like you irritate me. Mainly because you display a complete lack of insight and perspective. But also because you are all over the place and incredibly self-righteous.

Here's a quote discussing your very point, about how FromSoftware was pleased with the 2 Million sales "Dark Souls" recieved.  

"Obviously, Dark Souls didn't cost as much to make. I mean---Resident Evil 6 had a dev team of six-hundred. Tomb Raider had to pay for extravagant hair physics and Hollywood actors.  Dark Souls can't be compared to Tomb Raider I'm told, because Dark Souls didn't have to pay Hollywood actors or build a brand new engine---but neither did Tomb Raider. I'm sick and tired of being told that AAA games are being forced as if by invisible gunpoint to invest decadent amounts of money in their games to the point where they need to sell more copies than reality itself is capable of providing. That's not a defense, that's just bad, bad, terribly bad, bad, and terribly bad business." - Jim Sterling

I'm sorry you see the truth as "utterly riduculous" and "irritating".

Even costing less than TR it also wouldn't profit if they sold 500k. Squarenix tough they would sell enough to profit and were pushing boundaries, they misscalculated. But I preffer that than stagnation. Let Souls coexist with GTA and indies the market should keep diversified in genre, costs and sells.

True most games won't break even if they don't hit 500k.  Yet even a niche title like Dark Souls reached it easily. If you know what you're doing, take pride in making something people will love, you won't reach CoD numbers but you will gain a dedicated audience.

When greed takes over and devs/publishers want "to reach a wider audience" and make games something they aren't, and turn everything into clones of the best selling games, that's when budgets get out of control and they end up killing themselves.

Triple A titles are usually the games that need that 500k to break even; this isn't the case when you budget, something most game companies seem to have forgotten how to do.

You can push boundaries without dumping truckloads of money into games.  It's called creativity - something we're supposed to allow game makers to lack just because they want to make a game.  You can make an extremely beautiful, extremely competent and innovative game without guaranteeing being in the red.



"You should be banned. Youre clearly flaming the president and even his brother who you know nothing about. Dont be such a partisan hack"