DonFerrari said:
Even costing less than TR it also wouldn't profit if they sold 500k. Squarenix tough they would sell enough to profit and were pushing boundaries, they misscalculated. But I preffer that than stagnation. Let Souls coexist with GTA and indies the market should keep diversified in genre, costs and sells. |
True most games won't break even if they don't hit 500k. Yet even a niche title like Dark Souls reached it easily. If you know what you're doing, take pride in making something people will love, you won't reach CoD numbers but you will gain a dedicated audience.
When greed takes over and devs/publishers want "to reach a wider audience" and make games something they aren't, and turn everything into clones of the best selling games, that's when budgets get out of control and they end up killing themselves.
Triple A titles are usually the games that need that 500k to break even; this isn't the case when you budget, something most game companies seem to have forgotten how to do.
You can push boundaries without dumping truckloads of money into games. It's called creativity - something we're supposed to allow game makers to lack just because they want to make a game. You can make an extremely beautiful, extremely competent and innovative game without guaranteeing being in the red.
"You should be banned. Youre clearly flaming the president and even his brother who you know nothing about. Dont be such a partisan hack"