BraLoD said:
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14 - 17 august.
BraLoD said:
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14 - 17 august.
Case in point: Sony is still supporting the talent known as Team ICO as they continue trying to make The Last Guardian game for 9+ years now.
cusman said: Case in point: Sony is still supporting the talent known as Team ICO as they continue trying to make The Last Guardian game for 9+ years now. |
I just hope they aren't being lenient and the wait is for acceptable reasons and the game is great in the end.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
bananaking21 said:
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LOL.
DonFerrari said:
Nintendo customer don't buy third party games is what I said and will you disagree in comparison to Sony or even more MS? What is the percentage of the pie Nintendo holds on its platform and what can the 3rd parties hope to have? Nintendo poor 3rd party support isn't just the developers being mean to them just cause. And you are reaching and assuming too much on your 6 of 10 is regarding to indies and 3rd parties because that is never said. And citing one failed effort on 3rd party exclusive is completely silly since it is just one, do you know how many3 3rd party flops have sony funded? No you don't. And why is pointless for him to talk about the money they invest in 1st parties if that is what he means? A lot of Sony IPs sell low. That is the main point MS supports used in the 7th gen, that altough Sony released several games none of them kept in pace with MS stronghold. Go look at the chartz and you will find how much flops Sony funded on 1st party IPs. Now go look for Nintendo and see how much risk they took and how much of their IPs sold low. And Sony have published few 3rd party games (and a good amount of Indies, that I doubt can be said 2 of 10 pay for the 6 of 10 that give them losses) this gen, so we both know you are just talking this to try to slander Sony. |
I clearly pointed out that I think the other two have similar figures and explained why, and you think I try to slander Sony? You should take a deep breath, take some time out from Internet and calm down.
Mnementh said:
I clearly pointed out that I think the other two have similar figures and explained why, and you think I try to slander Sony? You should take a deep breath, take some time out from Internet and calm down. |
The other 2 have the same figures on Indies for you, while that is just a fabrication of your head... but your patronizing tone certainly is great.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
Obviously, you can't expect every new idea to be profitable, but this strategy seems an awful lot like the 'every electronics' strategy that has brought Sony itself to a very unhealthy position. (For those who don't understand the comparison, Sony has for a long time attempted to position itself in every single electronics market and let the hits pay for the many misses. So they carry a toxic TV division for ages for example, hoping big hots in whatever will pay for their position as a premier TV provider).
The problem here is that 'supporting talent' is becoming more and more expensive (game budgets are going up) while there is significant push back from the consumers against increasing cost of the games (whiny gamers don't want to pay $70 for extremely expensive to make games), on top of that despite what people want to believe here, the customer base is constantly bleeding people to lower cost options such as phone and tablet gaming.
In short: AAA model is unsustainable.
impertinence said: Obviously, you can't expect every new idea to be profitable, but this strategy seems an awful lot like the 'every electronics' strategy that has brought Sony itself to a very unhealthy position. (For those who don't understand the comparison, Sony has for a long time attempted to position itself in every single electronics market and let the hits pay for the many misses. So they carry a toxic TV division for ages for example, hoping big hots in whatever will pay for their position as a premier TV provider). The problem here is that 'supporting talent' is becoming more and more expensive (game budgets are going up) while there is significant push back from the consumers against increasing cost of the games (whiny gamers don't want to pay $70 for extremely expensive to make games), on top of that despite what people want to believe here, the customer base is constantly bleeding people to lower cost options such as phone and tablet gaming. In short: AAA model is unsustainable. |
I agree with everything you said, but in Sony's case, if only 3 out of 10 games are profitable, it shows how bad Sony's current model is for making money from software.
impertinence said: Obviously, you can't expect every new idea to be profitable, but this strategy seems an awful lot like the 'every electronics' strategy that has brought Sony itself to a very unhealthy position. (For those who don't understand the comparison, Sony has for a long time attempted to position itself in every single electronics market and let the hits pay for the many misses. So they carry a toxic TV division for ages for example, hoping big hots in whatever will pay for their position as a premier TV provider). The problem here is that 'supporting talent' is becoming more and more expensive (game budgets are going up) while there is significant push back from the consumers against increasing cost of the games (whiny gamers don't want to pay $70 for extremely expensive to make games), on top of that despite what people want to believe here, the customer base is constantly bleeding people to lower cost options such as phone and tablet gaming. In short: AAA model is unsustainable. |
AAA isn't unsustainable... throwing too much money at all games and wanting everyone to release just AAA is bad though... but in another thread about this we saw a lot of people complaining about Shuhei saying he doesn't understand the mentality of people wanting only AAA. And also people complaint about the "expect fewer games".
And Sony saying only 2 bring big money, another 2 break even and 6 is a miss (but if he don't disclose how much it lost we can't afirm it was a failed AAA, could be a smaller game that even costing little still didn't profit).
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
DonFerrari said:
And Sony saying only 2 bring big money, another 2 break even and 6 is a miss (but if he don't disclose how much it lost we can't afirm it was a failed AAA, could be a smaller game that even costing little still didn't profit). |
By 'AAA' I mean cutting edge technical games, if you want to use 'AAA' to mean 'top tier games' then sure, there will always be some games that are bigger and more expensive than others. What I call the 'AAA model' though is the current structure where developers and publishers chase technological benchmarks in a quest to produce the most technically advanced games they can and use that as a selling point. For a reference, see the retarded resolution wars currently going on for example.
The problem with this model is that costs are outpacing the gains in the customer base. The customers are already balking at increasing the price for the product and the growth in customer base is very slow (I would say it's even declining). Of course, cost of development will go down over time for the same assets, but if you want to be on the cutting edge, the cost will only continue to grow. This model is unsustainable and the lack of insight into this simple fact in the industry has already caused a lot of harm.