Arkaign said:
I'm afraid business realities are irrefutable. You didn't make the case as to why buying Titanfall 2 exclusivity would be preferable to Microsoft spending the same amount of money developing their own titles. And no, when Microsoft bought the first TF exclusivity moneyhat, there were ZERO PS4 out there. The market expected XB1 to be the leader in gen8 for the US at least (and not lose so horribly elsewhere), so the contract was probably cheap given they bet on there not being a huge amount of lost potential sales. As for the cost of TF2 exclusivity : if they plan on it being something in the range of a COD with ~10M or so lifetime sales on a major platform (eg : PS4 in 2015-2016 timeframe when TF2 would be coming out), they would have to compensate the IP holder for those 10M lost sales. 10,000,000 x $27 = $270M dollars. And yes, you CAN make 4 AAA games on that. Or more, if you're smart with how you do it (dev 1 new engine, share resources, etc). |
Sorry, but your numbers are totally fantasy, I don't know from where you have such numbers but no one knows how much the excusivity of Titanfall has costs ;)











