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Forums - Gaming - Does it matter if an exclusive is 1st party or not?

It does because for brand loyalty and recognition.



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Of course it makes a difference. On a 1st party you know the dev style, type and quality of the game, the chances for sequel and that it will remain exclusive. On 3rd party exclusives there is a lot more variation in style, quality and others depending on the choosen studio. And you will dependant of them on sequels releases and exclusiviness keep.

On a second note a 1st party can be counted indepedent of the market or console situation and easier to manage release window. 3rd parties will be harder to get exclusivity if your console is doing bad.

Nintendo can do great even when selling few consoles because their IP sells great. Sony would strugle with no 3rd party multiplat, but don't need exclusivity to do good. MS with no multiplats would die, with no 3rd exclusives they wouldn't differentiate from competition.

And this is why Sony can make comebacks and/or dominate a gen, Ninty can be relevant even on reduced HW sales and MS struggles to compete if they don't get all the advantages they had last gen and have thrown away this gen.



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S.T.A.G.E. said:
sales2099 said:
S.T.A.G.E. said:
Well first party exclusives set the standard and culture for what the main console makers primary types of development style is. With Sony and Nintendo its pretty easy to see where they stand when making games. Sony wants an action packed blockbuster approach with various genres involved and Nintendo likes the family friendly approach. Microsoft has no real identity yet, so hopefully they find it. Exclusives are exclusives but first party generally tells the story of a brands identity.

Well if those news a month back saying they wanted to make the next years the way they made Halo 4, that is to say a more emotional, character driven storyline, then that would be MS's identity. Halo being the best example, they like to build a vast lore surrounding the IP, as well as extended universes. Gears of War also has comics and novels, but under MS's helm, expect more to come.


MS is learning from Sony's development process and trying to catch up. Halo 4 is more 343's style rather than bungie. Bungie tried to go for the band of brothers style but failed since they suck at storytelling within a game. Reach tried way too hard but their development style from Reach to Halo 4 was completely different. I believe the MS fans used to make fun of Sony for making too many story driven, cinematic games that go for the emotional touch, and yet when MS follows behind them like a good little boy no one complains no do they?

Sony has Beyond and Heavy Rain......I wouldn't call that "too many". Most recently with LOU, which was excellent at storytelling. That's about it.

Now that isn't fair to call MS copying. Its the evolution of Halo, to make it a captivating story that doesn't have to rely on the extended universe to flesh it out. It's a standard that should be done by everyone, not "copying". Like MS isn't copying Sony by including Bluray, its just the standard is all.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

S.T.A.G.E. said:
Puppyroach said:

Yes, of course they do, just how Sony buys studios to make them 1st party. The thing is, MS would never have bought exclusivity from Epic last gen if it wasn't for the fact that Gears fit into the style of games MS want for the platform. The same went for Mass Effect and Titanfall this gen. You seem to think that Sony has  some kind of higher purpose, but they work just the same way as MS. Just look at Sony's aggressive style when entering the market in 1995, buying studios left and right to get exclusive titles to compete with Sega and Nintendo main titles. It makes good business sense, but those games will in turn also shape the style of games that work on their console.


Gears sells thats why MS wants it. Sony referred to this at E3. They dont just invest in games that sell like Microsoft. They invest in games for the sake of games if the games are good. Gears style does not represent MS, it represents Epic Games and their Unreal style. The only reason Epic gave up the IP was because MS keeps begging them for it and even after they handed the title to People Can Fly MS was still dependent. So dependent in fact that they threw away a new IP made from scratch at MS that would represent them. They bought up all of the best talent in the industry who left Irrational Games, Sony Santa Monica and other companies and are using them to make Gears. Its not about creativity for them, nor style. 

Sony buys companies, yes but they have better relationships with companies that they acquire than Microsoft. Look at Bungie the reason Bungie left was because MS would've had them on Halo duty forever. Its not about creativity or growth, its about what sells to MS. They are just bunch of suits when it comes to their thinking patterns.

Your saying Sony deliberately invests in games that will be ultimately not make profit (2012 comes to mind) to please its forum dwellers? lol please don't be so naive.

You see, Gears represents MS now. They bought them. It is now part of their portfolio. Doesn't matter where it started, you have to realize that capitalism ensures that whatever a company buys, it becomes a part of their identity going forward.

And I also resent the notion that pumping out the same IP over and over again is wrong or whatever. I for one can't get enough of Halo and I appreciate every release (game or extended universe) MS throws at me. Some may like new ideas thrown around all the time, but that kinda means you may not get a sequel. Guess it depends on what you like and how invested you like to be in a IP.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

I think because the obvious offender here is MS we are pretending to play nice. Of course it does.

 For 3rd party games the term "exclusive" itself is a bullshit marketing trick to hide the fact that the game you are buying is  essentially  not part of the company that made the proprietary gaming device, the console, but the product of a business deal concerning publishing rights.

 And I'm saying proprietary gaming device because that's the issue, the company that makes this locked piece of hardware has the duty to produce content on a steady basis. With 3rd party exclusives there's no guarantee for that and we all know it. MS bought the rights to a tone of games, for the 360 when it was beneficent for THEM followed by a 3 year drought.

In fact, saying "exclusive" for a 1st party game is redundant. Mario and Uncharted games are not JUST exclusives, they are Nintendo and Sony games respectively. For me that's the whole reason of buying a console, otherwise I would just game on the PC. Each platform has its own personality because of the games developed by 1st party companies.

As opposed to the PCs, consoles are an investment. You expect them to be worthy even after years when the hardware itself is severely outdated exactly because they have dedicated, customized (thematically) and optimized (technically) software. When it comes to MS, they just buy the rights to the flavor of the month, they should buy the talent instead because that's when I know my investment in their console is a good choice.

 You cannot make proprietary hardware without proprietary software.



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sales2099 said:
S.T.A.G.E. said:

MS is learning from Sony's development process and trying to catch up. Halo 4 is more 343's style rather than bungie. Bungie tried to go for the band of brothers style but failed since they suck at storytelling within a game. Reach tried way too hard but their development style from Reach to Halo 4 was completely different. I believe the MS fans used to make fun of Sony for making too many story driven, cinematic games that go for the emotional touch, and yet when MS follows behind them like a good little boy no one complains no do they?

Sony has Beyond and Heavy Rain......I wouldn't call that "too many". Most recently with LOU, which was excellent at storytelling. That's about it.

Sony has a lot more story-driven games than Heavy Rain, Beyond and TLOU. The 4 Uncharted games have a story-structure like an Indiana-Jones-movie, Heavenly Sword and the 3 inFamous games also have a very cinematic vibe.

Then you have all the story-telling games with narrators in the off: 6 God of War games, Tearaway, LittleBigPlanet 1 + 2, Puppeteer...

Most of my favorite games are story-driven: the above on Playstation, Alan Wake + Fable on Xbox, Zelda on Nintendo-platforms, Ace Attorney + Professor Layton on Nintendo handhelds, point&click adventures on PC and many multi-platform games: all titles of Telltale Games, Assassin's Creed, BioShock, Half-Life, Mass Effect, Max Payne, Metal Gear Solid, Prince of Persia, Tomb Raider, Zero Escape...



It matters to ppl who buy a certain console for exclusives

For example, Titanfall is exclusive, but Titanfall 2 won't be...

So for the guy that wants to play it... He's just like, "ehhh I can just wait til it comes to Ps4"



There may be a slight advantage to first party exclusives because people know the game will remain exclusive unlike third party games where rumors of going multiplatform almost always persist.



This is the Game of Thrones

Where you either win

or you DIE

sales2099 said:
S.T.A.G.E. said:
sales2099 said:
S.T.A.G.E. said:
Well first party exclusives set the standard and culture for what the main console makers primary types of development style is. With Sony and Nintendo its pretty easy to see where they stand when making games. Sony wants an action packed blockbuster approach with various genres involved and Nintendo likes the family friendly approach. Microsoft has no real identity yet, so hopefully they find it. Exclusives are exclusives but first party generally tells the story of a brands identity.

Well if those news a month back saying they wanted to make the next years the way they made Halo 4, that is to say a more emotional, character driven storyline, then that would be MS's identity. Halo being the best example, they like to build a vast lore surrounding the IP, as well as extended universes. Gears of War also has comics and novels, but under MS's helm, expect more to come.


MS is learning from Sony's development process and trying to catch up. Halo 4 is more 343's style rather than bungie. Bungie tried to go for the band of brothers style but failed since they suck at storytelling within a game. Reach tried way too hard but their development style from Reach to Halo 4 was completely different. I believe the MS fans used to make fun of Sony for making too many story driven, cinematic games that go for the emotional touch, and yet when MS follows behind them like a good little boy no one complains no do they?

Sony has Beyond and Heavy Rain......I wouldn't call that "too many". Most recently with LOU, which was excellent at storytelling. That's about it.

Now that isn't fair to call MS copying. Its the evolution of Halo, to make it a captivating story that doesn't have to rely on the extended universe to flesh it out. It's a standard that should be done by everyone, not "copying". Like MS isn't copying Sony by including Bluray, its just the standard is all.

No. Sony has much more than that. Resistance, Heavenly Sword, Heavy Rain, Beyond, Uncharted, Last of Us...keep going. Sony makes those types of games. Remember Sony also makes movies and they like that cinematic touch in their games. You seem to forget just to discredit where they've always been going with their games. Sony has two styles. 1) Cinematic action mix 2) Pixar-like style for their platformers. This was the main reason they were so close with insomniac and purchased Naughty Dog two gens ago. Sony knows what type of games they want to make. Even though they sent Naughty Dog on a path of action games away from Pixar-like games they still had Insomniac and Super Punch. Look at how many companies today are copying Uncharteds style of using camera tricks to inrease immersion. Watchdogs does it, Tomb Raider does it. The list goes on and on. Of course Uncharted took parts from numerous games but as a package Uncharted set the standard on its own for storytelling.

It is very fair to say Microsoft is copying. Its not an evolution that was planned for Halo, Microsoft goes with the flow and lets developers sort things out for themselves. 343 wanted to tweak the development process of Bungie even though their engine was build solidly on the Reach engine. They said they increased the lighting and pushed the 360 to its limit. If Bungie was still first party at Microsoft Halo would not have looked that good. Take a look at Destiny. Bungie is a gameplay over graphics type of company thats how it always was for Xbox games until Microsoft aligned themselves with Remedy Games who now makes story driven games for MS. 

Remedy was the only dev who made exclusives for Microsoft who knew how to make a proper story driven game and if MS is smart they'll snatch them up.