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There's actually correlation between artstyle and sales.
Ocarina of Time despite being on a 32m userbase sold more than 7 million copies, while Wind Waker sold like 3 million less (4m ltd iirc).
Twilight Princess being so similar to Ocarina of Time, not only on gameplay but also graphics wise, helped the game to pull more than 7 million copies, meanwhile Skyward Sword has not even reached 4 million ltd.
As much as I love Zelda U, being like the tech demo would have generated a lot more hype throught non Nintendo/Zelda fans, just like Twilight Princes in 2004-2006.
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im srry but that argument is BS. If Wind Waker was the launch title for wii instead of Twilight Princess it would of sold about the same. It rode sales with the HUGE SUCCESS with the Wii. Killzone for PS4 is another example of this, the game sold well but definitely benefited being a launch game. How do you think ZombiU sold 600k? Same reason!
Skyward Sword? It was due to the heavy motion controls but a bigger reason is It was released when wii was practically dead.
I can give an example of what i mean, look at Gran Turismo, the last one dropped in sales compared to the previous one.
Seriously though the artstyle might dissapoint some, but overall i cant stand when people use that excuse.
Practically wat people are saying is if nintendo can go back in time and switch Twilight Princess and Wind Waker, sales will be dramatically different right??? Yeah....... Just No.
But in the end when this game sells 3mil-4mil (or watever) some people will claim if nintendo went with the tech demo graphics, the game would of sold an extra 2-4mil more -_-