JakDaSnack said:
Well, if you left your house for 7 years and then came back only to find your house burned down with a bunch of zombies walking around, you might find that things "drastically changed" :P I'm not talking about the sidequests because that's standard, I'm more talking about the main quest. Switching timelines to go to a new area was still faster than switching from one zone to another in SS:P It wasn't as obvious in TP and WW, with skyward sword you basically had a line on the ground that you followed that took you from puzzle to puzzle. The strongest feature was the puzzles, and unlike the other games, they had puzzles to get to the dungeons, rather than just puzzles in the dungeons. That was a really cool feature but it kind of just made it feel like one larger dungeon.
Now come on, do you really think you can change someones minds with an online discussion? Seriously...come on, that never happens:P At least for me, or maybe I'm just terribly bad at debates. I mostly do this because I enjoy it, I like being reminded of some of the best parts of zelda games. I really really enjoyed SS, but I am aware of its flaws, which were the unreliable controls and the fact that it was more linear and more repetitive than previous iterations. That being said, it did have the strongest puzzles, and if you happened to be one of the lucky few who actually had next to no problems with the controls, then I can imagine you having a fantastic gaming experience:) But if you actually tried the controls on different tv's, the problems become quite obvious...and frustrating....
|
"Well, if you left your house for 7 years and then came back only to find your house burned down with a bunch of zombies walking around, you might find that things "drastically changed": I guess that was kind of cool the first time I was in town, but I was actually thinking about Death Mountain and the Zora's place which just got really boring after the time switch. Overall, I think the execution was very lacking and it didn't marry with gameplay very well...
"That was a really cool feature but it kind of just made it feel like one larger dungeon.": Thats probably a part of why I liked it so much. The dungeons are usually the best part of Zelda games, while the overworlds tend to be bland middle men between them, so making the overworld more like a dungeon was a huge plus for me.
Anyways, yeah, I didn't really expect to change anyones mind, it just makes me a little sad to see so many people talking down about a game that I love, and focusing on certain parts when there is so much good to be found in other parts. Also, that issue with the different TV is very strange, as there is no reason in the technology for that to matter (the game didn't use the IR sensor, so sensor bar positioning wouldn't matter)...Either way, I can see the frustration if the controls don't work, but I still feel like it may be a problem with the user and not the game :P Maybe I'm just a natural swordsman or something haha ^.^