| sundin13 said: You have to repeat things in pretty much all Zelda games...how many times did you go to death mountain or Lake Hylia in OoT (I can think of at least two times you are required to go to both, and a few more times for optional stuff)? Thats pretty much how it worked in Skyward Sword, except each time, there was more to the overworld instead of just being a new dungeon. People talk a lot about how much repeating there was in SS, but its not like you do the same thing three times. In Faron woods, there was the big open section (which flooded, making it drastically different), the more maze like section, the Sealed Grounds/Temple, and the Lake...and that isn't even talking about the dungeons. This worked in to the "get a new weapon and open new doors" backtracking system, which reminded me a bit of Metroid. Yes there was some repetition, but thats how it is in all Zelda games, the rule of threes is just part of the design, however there was more focus on making the overworld interesting in SS (which it achieved with flying colors IMO, however that draws more attention to the "repitition" you are talking about). The "wonder" comes in the first time you enter a section, when you see something new, and when you are in dungeons...same as always. |
In OOT, you were required to go to each zone twice, once as a child and once as an adult. The difference is that each area had drastically changed, and (for me) I really enjoyed discovering what had happened 7 years later. In SS, they are basically locked doors that get unlocked once you reach a certain point in the game. If you enjoyed that, that's great, but I enjoyed having the freedom to go anywhere in OOT. The "sense of wonder" I was referring to can't be found when you are basically led to point a then b then c. And you are right about the metroid comparison, but zelda isn't supposed to be metroid.
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