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Gaming - Worst 3D Zelda? - View Post

sundin13 said:

"Well, if you left your house for 7 years and then came back only to find your house burned down with a bunch of zombies walking around, you might find that things "drastically changed": I guess that was kind of cool the first time I was in town, but I was actually thinking about Death Mountain and the Zora's place which just got really boring after the time switch. Overall, I think the execution was very lacking and it didn't marry with gameplay very well...

"That was a really cool feature but it kind of just made it feel like one larger dungeon.": Thats probably a part of why I liked it so much. The dungeons are usually the best part of Zelda games, while the overworlds tend to be bland middle men between them, so making the overworld more like a dungeon was a huge plus for me.

Anyways, yeah, I didn't really expect to change anyones mind, it just makes me a little sad to see so many people talking down about a game that I love, and focusing on certain parts when there is so much good to be found in other parts. Also, that issue with the different TV is very strange, as there is no reason in the technology for that to matter (the game didn't use the IR sensor, so sensor bar positioning wouldn't matter)...Either way, I can see the frustration if the controls don't work, but I still feel like it may be a problem with the user and not the game :P Maybe I'm just a natural swordsman or something haha ^.^

Well, back then it probably just made more sense from a game design perspective to just take away everything to make you feel the world, as you knew it, was forever gone. 

I think that was the plan all along, they didn't have the power with the wii to make a giant world, so they just turned the world into a giant puzzle.

I know that feeling, which is partially why I don't prefer these kind of threads because it just gets everyone to start bashing certain zelda games when I personally feel that they are all great.  And yes, you are a natural swordsman:P



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