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Gaming - Worst 3D Zelda? - View Post

sundin13 said:

Those "drastic changes" were pretty much taking 99% of the things living in an area and removing them...not really sure how that is interesting. It just made things much more boring. With Skyward Sword, you would unlock brand new areas each time you go to a zone, or they would get drastically changed (flooding is a way more drastic change than removing the people)...Also, multiple side quests in OoT required you to go back and forth between places multiple times to do things such as planting beans or collecting masks. To make that even more annoying, you had to constantly switch between timelines which slowed things down even more and made things even more repetitive...

Also, Zelda has had Metroid-style backtracking for a long time (Metroid is more upfront about it obviously), with getting new equipment which opens new doors. I distinctly remember it doing things like that in both TP and WW...yet I never hear complaints about that. Skyward Sword's did it a little more strongly due to the fact that they encorporated more puzzles into the overworld (which as I said, made it much more interesting)...

Hmph...lets just agree to disagree because I don't think we are going to change each other's minds ^.^

Well, if you left your house for 7 years and then came back only to find your house burned down with a bunch of zombies walking around, you might find that things "drastically changed" :P  I'm not talking about the sidequests because that's standard, I'm more talking about the main quest.  Switching timelines to go to a new area was still faster than switching from one zone to another in SS:P  It wasn't as obvious in TP and WW, with skyward sword you basically had a line on the ground that you followed that took you from puzzle to puzzle.  The strongest feature was the puzzles, and unlike the other games, they had puzzles to get to the dungeons, rather than just puzzles in the dungeons.  That was a really cool feature but it kind of just made it feel like one larger dungeon.

Now come on, do you really think you can change someones minds with an online discussion?  Seriously...come on, that never happens:P  At least for me, or maybe I'm just terribly bad at debates.  I mostly do this because I enjoy it, I like being reminded of some of the best parts of zelda games.  I really really enjoyed SS, but I am aware of its flaws, which were the unreliable controls and the fact that it was more linear and more repetitive than previous iterations.  That being said, it did have the strongest puzzles, and if you happened to be one of the lucky few who actually had next to no problems with the controls, then I can imagine you having a fantastic gaming experience:)  But if you actually tried the controls on different tv's, the problems become quite obvious...and frustrating....



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