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Forums - Nintendo - Let's "make" a homeconsole Pokemon

 

How should the battles work?

Live action, controlling ... 35 39.77%
 
Turn based, but a bit mor... 53 60.23%
 
Total:88
sc94597 said:

Colloseum, and XD are pokemon RPGs on the Gamecube. The other games are battle, "stadium", games. 


Those games are not RPGs in the sense that the handhelds are. They are much smaller games and they are glorified Stadium games. Don't put them in the same catagory as the handhelds, because they're not.



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spemanig said:
sc94597 said:

I honestly believe that the usual animated style has more mainstream appeal to the 15-20 million people who buy pokemon games than the picture posted in the OP. It is tested in all varieties of media, the handheld games (which sell more than the console releases) as well as the anime and trading card game. 


It's not tested anywhere. There hasn't been a single case where people were pissed because of the non-cel-shaded prepresentations of Pokemon in Mystery Dungeon, Stadium 1+2, Snap, Hey You Pikachu, Pokemon Channel, PokePark 1+2, PBR, or the 3DS Pokedex. People just haven't been given be option for anything else. If I had the option for the Pokedex 3D Pro graophics instead of what's in X and Y, I'd change it in a heartbeat and I'm sure I'm not the only one.

I never said people would be pissed off. The question was about mainstream appeal, whom it would do the opposite of "pissing off." The question isn't who is pissed off the least, but rather how can we get more people interested? And Pokemon, by the very nature of the series, would benefit very little from hyper-naturalistic visuals, especially those we see in the OP. I personally, wouldn't mind seeing pokemon games that look like the animation, with fluid animations, clear and crisp art design, large open worlds, and overall great effects. Okami, Dragon Quest VIII, Windwaker, and Valkyria Chronicles, are all games that have succeeded with this style, and I think it works perfectly for pokemon. I've always found the style in the home console games boring (and by today's standards - ugly), and I was glad X and Y didn't follow them. 



sc94597 said:
spemanig said:
sc94597 said:

I honestly believe that the usual animated style has more mainstream appeal to the 15-20 million people who buy pokemon games than the picture posted in the OP. It is tested in all varieties of media, the handheld games (which sell more than the console releases) as well as the anime and trading card game. 


It's not tested anywhere. There hasn't been a single case where people were pissed because of the non-cel-shaded prepresentations of Pokemon in Mystery Dungeon, Stadium 1+2, Snap, Hey You Pikachu, Pokemon Channel, PokePark 1+2, PBR, or the 3DS Pokedex. People just haven't been given be option for anything else. If I had the option for the Pokedex 3D Pro graophics instead of what's in X and Y, I'd change it in a heartbeat and I'm sure I'm not the only one.

I never said people would be pissed off. The question was about mainstream appeal, whom it would do the opposite of "pissing off." The question isn't who is pissed off the least, but rather how can we get more people interested? And Pokemon, by the very nature of the series, would benefit very little from hyper-naturalistic visuals, especially those we see in the OP. I personally, wouldn't mind seeing pokemon games that look like the animation, with fluid animations, clear and crisp art design, large open worlds, and overall great effects. Okami, Dragon Quest VIII, Windwaker, and Valkyria Chronicles, are all games that have succeeded with this style, and I think it works perfectly for pokemon. I've always found the style in the home console games boring (and by today's standards - ugly), and I was glad X and Y didn't follow them. 


Oh, well. Eventually I will change the poll to see what artstyle people would like. Let's hope this thread doesn't die off to soon then.



spemanig said:
sc94597 said:

Colloseum, and XD are pokemon RPGs on the Gamecube. The other games are battle, "stadium", games. 


Those games are not RPGs in the sense that the handhelds are. They are much smaller games and they are glorified Stadium games. Don't put them in the same catagory as the handhelds, because they're not.

My point was that the realistic visuals didn't make them sell better, and that art-style is secondary to other aspects (such as you noted.) 



Teeqoz said:
sc94597 said:
spemanig said:
sc94597 said:

I honestly believe that the usual animated style has more mainstream appeal to the 15-20 million people who buy pokemon games than the picture posted in the OP. It is tested in all varieties of media, the handheld games (which sell more than the console releases) as well as the anime and trading card game. 


It's not tested anywhere. There hasn't been a single case where people were pissed because of the non-cel-shaded prepresentations of Pokemon in Mystery Dungeon, Stadium 1+2, Snap, Hey You Pikachu, Pokemon Channel, PokePark 1+2, PBR, or the 3DS Pokedex. People just haven't been given be option for anything else. If I had the option for the Pokedex 3D Pro graophics instead of what's in X and Y, I'd change it in a heartbeat and I'm sure I'm not the only one.

I never said people would be pissed off. The question was about mainstream appeal, whom it would do the opposite of "pissing off." The question isn't who is pissed off the least, but rather how can we get more people interested? And Pokemon, by the very nature of the series, would benefit very little from hyper-naturalistic visuals, especially those we see in the OP. I personally, wouldn't mind seeing pokemon games that look like the animation, with fluid animations, clear and crisp art design, large open worlds, and overall great effects. Okami, Dragon Quest VIII, Windwaker, and Valkyria Chronicles, are all games that have succeeded with this style, and I think it works perfectly for pokemon. I've always found the style in the home console games boring (and by today's standards - ugly), and I was glad X and Y didn't follow them. 


Oh, well. Eventually I will change the poll to see what artstyle people would like. Let's hope this thread doesn't die off to soon then.

You don't have to. I was just tell you what I'd like personally. :P 



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sc94597 said:
Teeqoz said:


Oh, well. Eventually I will change the poll to see what artstyle people would like. Let's hope this thread doesn't die off to soon then.

You don't have to. I was just tell you what I'd like personally. :P 


I was going to change the poll (when enough people have voted on the current poll, that we can call it the general opinion) to see what artstyle people would like anyway. But the thread is probably dead by then.



Now might be a good time to mention that I never played Pokémon but the idea of a console game, based on what I know of the series has intrigued me since the late 90's.



d21lewis said:
Now might be a good time to mention that I never played Pokémon but the idea of a console game, based on what I know of the series has intrigued me since the late 90's.


Would you be more intrigued by the visuals in the picture in the OP, or a more anime like, kind of cartoon-ish approach?



sc94597 said:

My point was that the realistic visuals didn't make them sell better, and that art-style is secondary to other aspects (such as you noted.) 


The visuals weren't realistic... Like, not even remotely close...



spemanig said:
sc94597 said:

Colloseum, and XD are pokemon RPGs on the Gamecube. The other games are battle, "stadium", games. 


Those games are not RPGs in the sense that the handhelds are. They are much smaller games and they are glorified Stadium games. Don't put them in the same catagory as the handhelds, because they're not.

The execs at gamefreak are so terrified of taking risk for fear of losing money that the mainline games have deviated slower from the formula then continental drift, the home consoles games are the only time we might get a real exploration, hopefully game freak will finally decide to make one of these spinoffs into an actual game rather than a glorified toy advertisement (Rumble U)

Seriously, Gameplay should be the most important graphics be damned, it should target 80fps, Open world, with good artstyle, and abs, with a story like that of Pokemon Adventures.

Hell, let us make our own characters and play against the heroes like Red, Blue, Green, Yellow, etc.

Call it Pokemon Heroes, sell an anime with it, Done, Billions sold.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank