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sc94597 said:
spemanig said:
sc94597 said:

I honestly believe that the usual animated style has more mainstream appeal to the 15-20 million people who buy pokemon games than the picture posted in the OP. It is tested in all varieties of media, the handheld games (which sell more than the console releases) as well as the anime and trading card game. 


It's not tested anywhere. There hasn't been a single case where people were pissed because of the non-cel-shaded prepresentations of Pokemon in Mystery Dungeon, Stadium 1+2, Snap, Hey You Pikachu, Pokemon Channel, PokePark 1+2, PBR, or the 3DS Pokedex. People just haven't been given be option for anything else. If I had the option for the Pokedex 3D Pro graophics instead of what's in X and Y, I'd change it in a heartbeat and I'm sure I'm not the only one.

I never said people would be pissed off. The question was about mainstream appeal, whom it would do the opposite of "pissing off." The question isn't who is pissed off the least, but rather how can we get more people interested? And Pokemon, by the very nature of the series, would benefit very little from hyper-naturalistic visuals, especially those we see in the OP. I personally, wouldn't mind seeing pokemon games that look like the animation, with fluid animations, clear and crisp art design, large open worlds, and overall great effects. Okami, Dragon Quest VIII, Windwaker, and Valkyria Chronicles, are all games that have succeeded with this style, and I think it works perfectly for pokemon. I've always found the style in the home console games boring (and by today's standards - ugly), and I was glad X and Y didn't follow them. 


Oh, well. Eventually I will change the poll to see what artstyle people would like. Let's hope this thread doesn't die off to soon then.