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Forums - Nintendo - My desire for a future Zelda game for the Thwii (after the Wii U)...

 

Which do you prefer for Zelda Thwii?

Black/White extreme contrast 5 13.89%
 
Colorful 13 36.11%
 
Dark 16 44.44%
 
I'm a pc overlord too bu... 2 5.56%
 
I'm an apple fanboy who ... 0 0%
 
Total:36

A super hd Zelda game in....wait for it....



.................................................................wait for it.................................................................still waiting...... BLACK AND WHITE ONLY!

I want something deeply emotional, stylistic, in only black and white. I think it could be an AMAZING art style for the series (just do it once, it doesn't have to be ever again). Just thinking about it from a pure art appeal, I would absolutely love to see a game as beloved as Zelda do something as radical as this. Just think about how serious the game would feel, how easy it would be for them to make everything hit so hard emotionall in the game. I'm all for a super dark Zelda, but just imagine something like this:



So what do you all think? I know a lot want Zelda to stay with colorful worlds ( I love each Zelda games unique art style too!) and a lot want them to go with a darker one, but what about one with extreme contrast of onyxx black and like celestial white? That contrast could be BEAUTIFUL and a true work of art to play through in the land of Hyrule!



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We have enough black/gray/dull/colorless games already... Don't need more...



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

B&W Zelda? ..............................sounds interesting for some kind of game. But Zelda? Not personally, no.



Nah



Current consoles: Wii U, Gaming PC

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Jizz_Beard_thePirate said:

We have enough black/gray/dull/colorless games already... Don't need more...


Did you read my entire post? I didn't say I wanted a dark only or grey. I'm talking about a vibrant huge contrast between extremely bright white and extremly dark black in ONE game. I don't want the whole game to be dark. I wanted to be insanely dark (from the black) and insanely bright (from the white).



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I think making an entire Zelda game B&W only would be too limiting for a 40 hours game.

It would be a neat idea for a dungeon, or a village though, comparable to:

The forest in Paper Mario TTYD:



orniletter said:

I think making an entire Zelda game B&W only would be too limiting for a 40 hours game.

It would be a neat idea for a dungeon, or a village though, comparable to:

The forest in Paper Mario TTYD:


Oh man don't reference Thousand Year Door to me or your going to cause me to play the Paper Mario games all over again too soon. I have to wait to replay them until right before the next Paper Mario games comes out.

On main topic though, I think that most games with color in them feel way too limited in terms of art design because most of these game worlds look the same everywhere. One of the main reasons I couldn't tolerate Skyrim is because everywhere in the game looks the same, all the caves look the same, all the dungeons. It just gets asthetically boring. You can make a b/w Zelda game with unique shapes/buildings/etc. that look drastically different from one another while retaining the b/w theme.



orniletter said:

I think making an entire Zelda game B&W only would be too limiting for a 40 hours game.

It would be a neat idea for a dungeon, or a village though, comparable to:

The forest in Paper Mario TTYD:

Or maybe like...Hyrule Castle in Wind Waker:

(I know its a terrible picture, but I didn't know what to search for...)



Dulfite said:
orniletter said:

I think making an entire Zelda game B&W only would be too limiting for a 40 hours game.

It would be a neat idea for a dungeon, or a village though, comparable to:

The forest in Paper Mario TTYD:


Oh man don't reference Thousand Year Door to me or your going to cause me to play the Paper Mario games all over again too soon. I have to wait to replay them until right before the next Paper Mario games comes out.

On main topic though, I think that most games with color in them feel way too limited in terms of art design because most of these game worlds look the same everywhere. One of the main reasons I couldn't tolerate Skyrim is because everywhere in the game looks the same, all the caves look the same, all the dungeons. It just gets asthetically boring. You can make a b/w Zelda game with unique shapes/buildings/etc. that look drastically different from one another while retaining the b/w theme.

I can agree with the dungeons feeling samey, but if you explored skyrim itself, then you would know it was a really varied land, aesthetically speaking.