You know shit it's bad when your game gets compared to frickin' Ryse! 
---Member of the official Squeezol Fanclub---
You know shit it's bad when your game gets compared to frickin' Ryse! 
---Member of the official Squeezol Fanclub---
No surprises here. I'll take gameplay over visuals any day. I do want to play this, but not at full price.
https://www.trueachievements.com/gamercards/SliferCynDelta.png%5B/IMG%5D">https://www.trueachievements.com/gamer/SliferCynDelta"><img src="https://www.trueachievements.com/gamercards/SliferCynDelta.png
| MoHasanie said: Few games at E3 2014 were as visually impressive as The Order: 1886. For as limited as the demo’s offering was, it sets high standards for what gamers should expect to see on the PlayStation 4, alongside of course that trailer from Naughty Dog during Sony’s pre-E3 media briefing. It runs superbly even during intense combat, the character models are impeccably detailed, and the fire and lighting effects certainly add an aesthetic touch to what is otherwise a very purposefully mundane gothic environment. Unfortunately, there’s little else that really makes The Order all that interesting at the moment. At least from what Sony has shown so far. The long lines at E3 should represent a game that has plenty to offer, but there’s nothing about the game’s core gameplay that makes it all that special. There are the foundations there to build a really strong game around, and ideally its most interesting aspect is something Sony should have been showcasing at E3: that is of the game’s supposedly epic and ruthless beasts of the night. We play “knights of the night”, so I was admittedly expecting to play a game that showed why these people had such power. Instead, all I and everyone else that played it saw was a run-of-the-mill cover-based shooter, one that throws goons at you from left, right and centre while pushing you down a frustratingly tight linear corridor. The gameplay breaks away from the combat, prompting you to throw down explosives to break open paths or carry injured characters to other locations, but it felt frighteningly similar to a game that suffered from goon-syndrome in Uncharted 3. Blend in what feels like another “interactive movie” and you have a game that lacks the hands-on appeal to be a long-term franchise. The gameplay demo we saw during Sony's briefing introduced us to one of the beasts, but it was still a corridor battle that forced our hero down a path. It seemed linear, and now I can confirm the game plays similarly as linear in its application.
I don’t agree with some suggestions I’ve seen thrown around that call it the PlayStation 4’s Ryse. There’s more potential here, and we’ve seen so little. But it’s troubling that for a game supposedly eight months from release that we haven’t seen its most appealing aspect, the enemies that formulate the game’s core narrative and how they tie into its gameplay. Throwing two goons at me, then another two, then another two, then prompting me to blow up a leaking gas main isn’t quite what I expected from The Order. It’s not what’s going to sell me. Whether the game’s ready to be shown in its best light or not is unknown, but from a gameplay perspective, there’s nothing that really sells The Order: 1886 as a must-have game for the PS4. I need more than goons and nice graphics to sell me: I need substance and reason, and unfortunately, The Order seems to lack that. There’s plenty of time to make up for that, but it’s hard to get excited over a linear cover-based shooter that hasn't quite yet differentiated itself from anything else in the genre. http://mmgn.com/ps4/articles--the-order-is-visually-engrossing-but-uninspir |
Bu...Bu...But graphics are better than gameplay...
| The Fury said: I do wonder sometimes if writers know what they are saying. I bet this guy says these things and then will give the next Call of Duty 9/10. There is nothing new in each CoD entry, less in any FPS that differs from it. The 'differences' are based about the characters and story and if it's 1 demo they are going off, they are the ones who are uninspired. Games that are linear doesn't mean the game is bad. See Uncharted series and the Gear of War series. Both have linear campaigns, you go in that direct and shoot everything in your way yet they certainly aren't bad games. |
Its a Playstation site. Why would they be biased?
| pokoko said: So cover-based shooters are inherently bad now? Dang, and Microsoft just paid a lot of money for Gears. |
You do realize Gears has some massive open areas.......right?
So far RAD hasnt shown any for The Order. That doesnt mean there is none but comparing The Order to Gears doesnt make much sense since from a gameplay perspective they dont share much at all.
| MoHasanie said: Its a Playstation site. Why would they be biased? |
I'm not sure if you are being sarcastic or not. The website has all formats on it and the article is writen by a 'Gaetona 'Xbot' Prestia' (a good name).
Eitherway, didn't mention any bias, just saying it is like basing the contents of a book by the back cover summary. For example, I played the demo of Spec Ops: The Line long before i played the main game, it was an uninspired and generic demo. Then 2 years later I played the game, it had one exceptional story attached, the demo wouldn't show that though.
Hmm, pie.
| Azerth said: if there is less linear ares then they need to be shown because what ive seen hasnt impressed me yet espically the e3 stage demo they showed. it does look great though |
A game doesn't have to open to be fun. I think that at its core the game just doesn't seem to have enough fun mechanics to set it apart and feels very samey from what i have been reading. There are so many ways they can build on tis and improve it.... I just hope they are listenning.
So basically everyone is saying the same thing? The game looks amazing, but is boring as heck because of its linearity. I hope the final product won't be a corridor shooter other wise this will be a garbage game even if it looks amazing :P
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| PattonFiend said:
|
And who exactly ever said that?
BenVTrigger said:
So far RAD hasnt shown any for The Order. That doesnt mean there is none but comparing The Order to Gears doesnt make much sense since from a gameplay perspective they dont share much at all. |
You do realize that we've only seen a few minutes of game-play from The Order........right?
Reaching a conclusion from that doesn't make much sense.
That out of the way, I also think "linear can't be fun" is stupid.
