Because "my childhood xDD"
| kupomogli said: Everyone has no issue bashing on Capcom or other devs that have disc locked content, but Nintendo comes out and does the same thing and they're praised for it. With various games, Nintendo will be releasing Amiibo for specific games, costing between $10-$15 each. The Amiibo will be required to use certain features in various games. The SSB Amiibos will allow you to save a growing AI, customize skill sets, and growing damage perameters of the specific character that t hat Amiibo represents. The data is already in the game, it's not like they couldn't have just had the option in game without forcing the player to spend more money to use it. Let's say someone wants to be able to use this feature on every character in SSB. No idea how many characters will be in the game, but assuming Mr. Game and Watch is in the game, that's 34 so far. At $10 each, you'll be spending $340 at minimum. So SSB will be about $400 for the full game. This is much worse than anything Capcom has done with DLC. |
I don't see what is confusing you; it is about having high quality official figurines spiced with some functionality, but I will be happy to help you work around it. You just need to give me $300 and I'll make sure you get Smash Bros with any DLC that comes with those toys without you having to worry about having a collection.
(That means you won't be able to use them for the toy-dependant functions, but you'll save the best part of $100 over the price you're worried over.)
kupomogli said:
It is disc locked content actually. With SSB, the AI and customization data is stored on the Amiibo, but all the content for that comes on the game disc. The Amiibo working on multiple games is further proof of it. You buy an Amiibo when SSB comes out. You use that same Amiibo on a game that comes out a year, maybe two years later. Obviously the data for the game can't already be on the Amiibo. Whatever the game uses the Amiibo for, it downloads that data to the Amiibo. That means that the content is already on the disc and only with the Amiibo are you able to use that content. Hence, disc locked content. |
Actually a character model with colour data including material archetype names and a skeleton could be made, with some rough collision detector guidelines, and then maybe a small 'bio' of sorts that states a rough genre of the character, and a personality class (serious, humourous, wierd, manly, girly, mystic).
Then you just need a small 'read in' section on the disk, which could be blended with the games natural code to avoid space-wasting. Then any game could extrapolate whatever it needed from a very simple, and I'd imagine easy to assemble piece of code stereotyping the character. Bam! Lovely bonus for owner's who have their favorite character - I could imagine easily tweaked variations of the same basic instructiosns working for skeleton controls fitting both Links and Kirby into Mario Kart 8.
Ah this has to be a troll article because no one is this stupid.
Twilord said:
Then you just need a small 'read in' section on the disk, which could be blended with the games natural code to avoid space-wasting. Then any game could extrapolate whatever it needed from a very simple, and I'd imagine easy to assemble piece of code stereotyping the character. Bam! Lovely bonus for owner's who have their favorite character - I could imagine easily tweaked variations of the same basic instructiosns working for skeleton controls fitting both Links and Kirby into Mario Kart 8. |
"You use that same Amiibo on a game that comes out a year, maybe two years later. Obviously the data for the game can't already be on the Amiibo."
You bolded the second section but conveniently forgot to bold right before that. The part where I point out that you'll use that same Amiibo on games that release a year or two later, games that if they're in development, they probably don't know what they're going to use the Amiibo for yet and haven't added that information.
What the hell are you talking about. It uses nfc tech, and stores the memory on the actualy amiibo, so that you can play with your specific character on anyones spash bros game, it doesnt lock abilities on the disc. And people are not going to be buying every single one of them, only the character they specialize in and main.
| PattonFiend said: Oh yeah? Your specific character that comes with the Amiibo is the same as everyone else's, huh? |
" It even writes back and forth between the Amiibo and the Wii U"
Has anybody seen a thechnical description on how this is done?
| NaughtyOttsel said: Ah this has to be a troll article because no one is this stupid. |
Sadly, that is just not true.








kupomogli said:
"You use that same Amiibo on a game that comes out a year, maybe two years later. Obviously the data for the game can't already be on the Amiibo." You bolded the second section but conveniently forgot to bold right before that. The part where I point out that you'll use that same Amiibo on games that release a year or two later, games that if they're in development, they probably don't know what they're going to use the Amiibo for yet and haven't added that information. |
I didn't highlight the next part because my argument explained why the statement it depended on was wrong. Its the same as you saying: "A functional car can be made out of cream. I can use my engineering and food-sciences degrees to make a car our of cream." - If I highlight and disprove the claim that a functional car can be made out of cream then I don't need to highlight your second argument, it dies with the first one.
We have no reason to believe (at present) that anything other than Smash Bros will use their capacity for growth, and even IF they do (massive if) it can also be represented by generic 'pseudo-personality values' that could easily be interpreted by the host game. All a game needs to do is be able to read in the toy's info, making it more akin to a Gameboy's link-cable being used to trade Pokemon between versions than to DLC.
BUT we're both making wild guess until Nintendo explains more or hackers get their hands on things.
I don't support the figurines at all really, but they aren't disc-locked content.
You're Gonna Carry That Weight.
Xbox One - PS4 - Wii U - PC