By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Child Of Light...

Tagged games:

 

Child Of Light is...

The best game ever 2 4.17%
 
Amazing 17 35.42%
 
Pretty good 14 29.17%
 
Good 10 20.83%
 
Average, there's much better games around. 5 10.42%
 
Kinda bad 0 0%
 
Just plain bad 0 0%
 
Total:48

this is a very good title and will almost defiantly receive a sexual, possibly even a full on retail release with larger budget

it's just a simple beautiful game, I bought the special PlayStation edition with keyring etc for £14.99 lol I sold the extras for £7 on eBay so I got a cheap game in the end

I would recommend it, it's supposed to be a solid 7-8h game



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

Around the Network

It's good but it felt kinda unpolished in a lot of aspects.

The worst thing for me was the end. 2 boss fights after another without break? I wanted to first go back and get my last party member but I was instantly forced into the final boss -.-



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

I would 9/10, at least to the Expert Mode. (I haven't tryed the casual)
It was on WiiU, so i didn't had the DLC tha allows Aurora to get a healing skill (or any of them to be honest)


Truly amazing.

In certain bosses i died multiple times. What was great is that instead of grinding my way to overpower, i tried different approachs and with the right strategy i could kill a boss that seemed way more powerful than me.
Some times killing the adds first, sometime the boss, some times buffing oengus to uber mode, some times hitting and healing.


I'm almost finishing the New game+ and i liked it so much that i may try a Aurora only play (skipping the allies is possible).



Beautiful game, great fun to explore both the world and the combat mechanics. I would say best game so far this year, but then I completed Transistor 2 days ago and that is even better.
The only downside of Child of light is that you only get the choice between very easy and hard, where hard mostly results in much longer fights instead of making them more rewarding.



RolStoppable said:
super_etecoon said:
Here's my issue...and why I haven't continued playing:

Do you get anymore upgrades/abilities? I'm already flying around and I don't seem to be using the light for anything except opening treasure chests. Is the only real appeal to this game the blend of side scrolling with turn based RPG? When I got the sword I was stoked...and then I realized I wouldn't be using it in the real world and my excitement instantly turned to malaise.

Someone please get me excited to load this title up again...I just can't be bothered with it if it's just a glorified turn-based RPG.

Did we talk about this game before you bought it? If yes, then you ignored my review.

We may have...but having been gone for so long from this site I may have missed a subtle criticism of the game.  Let's see how I'm doing with deciphering your riddles these days: how do you feel about Scram Kitty and his Buddy on Rails?

 

In regards to the other two posters referring to the slow/heal ability....it's definitely an added bonus and I'd like to see it implemented in other games...but it's just not enough for the platform lover in me.  I usually like to stay away from videos of games before I watch them but I saw the part where you shine the light through the glyphs and for some reason I anticipated using this feature more.  I have been greatly let down.



Around the Network
kitler53 said:
Wright said:
kitler53 said:

looks great in a lot of respects. half of me want to play it but the other half knows that i don't enjoy turned based rpgs. ..but for fans of the genre it looks like a real gem.


You can always play it on Story difficulty (or Casual or whatever), enjoy the plot and the characters without caring that much for the turn-basing thing :)

maybe if there is a lull then.  as is i've got quite the backlog anyways.  i'd much rather play transistor for instance.

You end up playing turn based combat in Transistor too, but you get to run around waiting for your next 'turn' and there is a function that you can use while your turn gage fills.

Both are great games, Transistor edges ahead for me. Child of light has the better end boss though, Transistor's didn't pose any challenge. Song at the end credits more than makes up for it, plus ng+ is fun and more challenges to unlock :)



RolStoppable said:
super_etecoon said:

We may have...but having been gone for so long from this site I may have missed a subtle criticism of the game.  Let's see how I'm doing with deciphering your riddles these days: how do you feel about Scram Kitty and his Buddy on Rails?

 

In regards to the other two posters referring to the slow/heal ability....it's definitely an added bonus and I'd like to see it implemented in other games...but it's just not enough for the platform lover in me.  I usually like to stay away from videos of games before I watch them but I saw the part where you shine the light through the glyphs and for some reason I anticipated using this feature more.  I have been greatly let down.

http://gamrconnect.vgchartz.com/thread.php?id=182521&page=

Since the quality of the story ranges between forgettable and annoying (that awful writing), the game tends to feel a bit repetitive. You fly around, open chests and fight enemies, and that's basically it. The battle system can carry the game only so far, but thanks to quick level ups there is a high enough amount of reward to keep going. Child of Light also looks and sounds good, so the game does more right than wrong. Unfortunately it's on the short side. Nine hours isn't much for a $15 RPG. I still had some unsolved sidequests left which I had planned to do before fighting the final boss, but the end came all of a sudden.

There you go.

Damn...no, I didn't see that.  That's a pretty good summation of how I feel about the game.  The story/dialogue are interesting...but become pretentious pretty quickly.

There's really just a lack of gameplay in this title.



SvennoJ said:
kitler53 said:
Wright said:
kitler53 said:

looks great in a lot of respects. half of me want to play it but the other half knows that i don't enjoy turned based rpgs. ..but for fans of the genre it looks like a real gem.


You can always play it on Story difficulty (or Casual or whatever), enjoy the plot and the characters without caring that much for the turn-basing thing :)

maybe if there is a lull then.  as is i've got quite the backlog anyways.  i'd much rather play transistor for instance.

You end up playing turn based combat in Transistor too, but you get to run around waiting for your next 'turn' and there is a function that you can use while your turn gage fills.

Both are great games, Transistor edges ahead for me. Child of light has the better end boss though, Transistor's didn't pose any challenge. Song at the end credits more than makes up for it, plus ng+ is fun and more challenges to unlock :)

correct me if i'm wrong but..

transistor is turned based in a way like valkyria chronicles (a game i loved) while chile of light is turn based like final fantasy (a franchise i hate). 

those maybe is similar but the free roam aspects is an important distinguisher for me.



kitler53 said:

correct me if i'm wrong but..

transistor is turned based in a way like valkyria chronicles (a game i loved) while chile of light is turn based like final fantasy (a franchise i hate). 

those maybe is similar but the free roam aspects is an important distinguisher for me.

Less turn based than Valkyria. It's entirely optional to use planning mode, however in practice you can't do without it, which makes it feel a bit like a turn based game. Dragon age origins would be a closer analogy.

Child of light is more like final fantasy yet with some rythm game elements. Timing your strikes is very important. You can't move around in combat, but you can always swap characters during combat and all abilities are always available.