Arkaign said:
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Even if it was 720p vs 900p, which it isn't, (and the PS4 has framedrops and screen tearing also) that's a smaller gap than 720p vs 1080p.
Arkaign said:
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Even if it was 720p vs 900p, which it isn't, (and the PS4 has framedrops and screen tearing also) that's a smaller gap than 720p vs 1080p.
| Skeeuk said: I decided against watchdogs, instead I picked up Thief on ps4 for £22 I must say Thief is a brilliant game |
Thief was fun, but not great.
Hope you like terrible endings.
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curl-6 said:
Even if it was 720p vs 900p, which it isn't, (and the PS4 has framedrops and screen tearing also) that's a smaller gap than 720p vs 1080p. |
No, read everything, resolution is not everything, sacrifice everything else for the resolution and still not being on par with PS4 on the resolution, One has much more screen tearing, worse shadows, worse framarate,no ao ( thing taking a lot o performances).
So it's false to say it's shrinking because of one game ( it's like xbox vs PS2, it's not because some games were on par with PS2 that there was no gap, it's totally up to the dev, if you think a bit, the gap cant change, hardware will never change), and even in this game, the gap is still here.
Predictions for end of 2014 HW sales:
PS4: 17m XB1: 10m WiiU: 10m Vita: 10m
Aerys said:
No, read everything, resolution is not everything, sacrifice everything else for the resolution and still not being on par with PS4 on the resolution, One has much more screen tearing, worse shadows, worse framarate,no ao ( thing taking a lot o performances).
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That would quite a change from the narrative so far, all we've heard about since the PS4's launch is 1080p this and 1080p that. :p
curl-6 said:
That would quite a change from the narrative so far, all we've heard about since the PS4's launch is 1080p this and 1080p that. :p |
Yes, we were discussing about resoultion mostly between PS4 and xbox one. But, developers seems like they are trying to make a trade off in graphics details more than resolution to make it stable which was happened in Watch dogs in Shadows and ambient lighting which are costly things along with some resolution too. So, the approx 30-40% diff in hardware is not going to disappear between PS4 and xbox one unless developers doesn't fully take advantage of PS4.
So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.
PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.
Xbox is always about Online and Shooting.
Nintendo is always about Fun games and milking IP's.
teh pc master race. This is very common with pc games. One of the many drawbacks of not having dedicated hardware and drivers to program for.
Nobody's perfect. I aint nobody!!!
Killzone 2. its not a fps. it a FIRST PERSON WAR SIMULATOR!!!! ..The true PLAYSTATION 3 launch date and market dominations is SEP 1st ![]()
curl-6 said:
That would quite a change from the narrative so far, all we've heard about since the PS4's launch is 1080p this and 1080p that. :p |
I think he is saying that the resolution isn't everything, as in, it isn't the only difference between the two versions.

biglittlesps said:
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Of course the gap's not going to disappear, the hardware precludes that, but as Xbone ihas a less straightforward architecture than PS4 it will have more room for improvement. The gap will always be there, but I suspect it will grow less pronounced with time, as happened with PS3/360.
curl-6 said:
Of course the gap's not going to disappear, the hardware precludes that, but as Xbone ihas a less straightforward architecture than PS4 it will have more room for improvement. The gap will always be there, but I suspect it will grow less pronounced with time, as happened with PS3/360. |
This is only really half true. The X1 is certainly, in general, the more difficult to work with (primarily due to the eSRAM at present), but the PS4 was built with a much bigger focus on GPGPU than the X1.
It would be more accurate to say that the PS4 is easier to work with in the general sense, but more difficult to "max out".
As Cerny has said, it will probably be in the PS4's 3rd or 4th year that we really see the GPGPU fully utilized for stuff like physics, simulation, ray casting etc.
Should be cool :D

Zekkyou said:
This is only really half true. The X1 is certainly, in general, the more difficult to work with (primarily due to the eSRAM at present), but the PS4 was built with a much bigger focus on GPGPU than the X1. It would be more accurate to say that the PS4 is easier to work with in the general sense, but more difficult to "max out". As Cerny has said, it will probably be in the PS4's 3rd or 4th year that we really see the GPGPU fully utilized for stuff like physics, simulation, ray casting etc. Should be cool :D |
3rd or 4th year sounds about right, that's how it is for most consoles. I guess time will tell as far as the gap goes.