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curl-6 said:
biglittlesps said:

Yes, we were discussing about resoultion mostly between PS4 and xbox one. But, developers seems like they are trying to make a trade off in graphics details more than resolution to make it stable which was happened in Watch dogs in Shadows and ambient lighting which are costly things along with some resolution too. So, the approx 30-40% diff in hardware is not going to disappear between PS4 and xbox one unless developers doesn't fully take advantage of PS4.

Of course the gap's not going to disappear, the hardware precludes that, but as Xbone ihas a less straightforward architecture than PS4 it will have more room for improvement. The gap will always be there, but I suspect it will grow less pronounced with time, as happened with PS3/360.

This is only really half true. The X1 is certainly, in general, the more difficult to work with (primarily due to the eSRAM at present), but the PS4 was built with a much bigger focus on GPGPU than the X1.

It would be more accurate to say that the PS4 is easier to work with in the general sense, but more difficult to "max out".

As Cerny has said, it will probably be in the PS4's 3rd or 4th year that we really see the GPGPU fully utilized for stuff like physics, simulation, ray casting etc.

Should be cool :D