Cobretti2 said:
No it doesnt.
Thats cause there is no AA. |
i know, it looks horrid.
after i posted that aa looks horrid, i remembered i should have said that Aliasng looks horrid, but i couldnt be botherd.
*sigh* | |||
"Fist-sized pixels" | 190 | 35.78% | |
"But it looks AMAZI... | 326 | 61.39% | |
Total: | 516 |
Cobretti2 said:
No it doesnt.
Thats cause there is no AA. |
i know, it looks horrid.
after i posted that aa looks horrid, i remembered i should have said that Aliasng looks horrid, but i couldnt be botherd.
So we went from not knowing the exact specifications and the game looking amazing to knowing the exact specifications and finding the game in fact looks terribly horrible.
Nintendo Network ID: Cheebee 3DS Code: 2320 - 6113 - 9046
globalisateur said:
Good? So now 4xMSAA with GT5 is only good? The real problem is that Wii U is in fact weaker than even PS360, easily. Comparisons with multiplats games and exclusive 720p60fps like MK8 vs GT5 and Forza 4 are really telling. Wii U hardware is such a disappointement. But really we always knew with the specs on paper: similar/weaker GPU (176Gflops vs PS3 192gflops and X360 240gflops) and much more weaker CPU a PowerPC tricore 1.2ghz for Wii U versus a PowerPC tricore 3.2ghz for X360, PS3 has one core PowerPC at 3.2ghz + 6 SPE at 3.2ghz. The Wii U CPU is so weak it has to dedicate one whole frame, 16ms, every ~second to compute AI trajectories in MK8, causing a constant micro-stuttering. Hopefully it has a few great games. A real dedicated Mario and Zelda box. |
Good like... you know, good... not like bad. There is the average standard AA, and this one is in the good range. And it cost and render better than no AA. Call it excellent if you will.
About the Wii U specs, we don't know so much, do we ? Twice as much but not so fast memory, a lot weaker cpu, quite a lot of esram (for this hardware range) is about all we know for sure. The PS4 and Xbox one also made a choice for a (still a lot better but ) weak CPU, so it could make sense. For the GPU, it could be better just by being newer, with more advanced features. Even for clearly known hardware like PS3 and XBox 360 there had some incertitude given the strong and weak points of each architecture.
Even without, AA the game looks great.
Nintendo found good solutions using other effects to make the lack of AA doesnt disturb the visuals.
KoopaKid said:
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Notice I said PS4 grade hardware, not PS4 per se...I already replied to Dahuman about the same thing, it would be enough even if Nintendo went through with those rumours about 4850 level GPU (way before WiiU was revealed)...
Cheebee said: So we went from not knowing the exact specifications and the game looking amazing to knowing the exact specifications and finding the game in fact looks terribly horrible. |
No, we have been saying the lack of AA looks bad in screenshots & vids for as long as we had them. The visual complexity, and image quality are of a lower Gen 7 game. If this doesn't tell you the GPU is weak sauce I don't know what does.
720p with at least 2xAA is an average Gen 7 spec game. 720p with no AA is a bad Gen 7 spec game. People also talk about PS3/360 Anti-Aliasing all the time, and when developers achieve good AA it is great.
globalisateur said:
Good? So now 4xMSAA with GT5 is only good? The real problem is that Wii U is in fact weaker than even PS360, easily. Comparisons with multiplats games and exclusive 720p60fps like MK8 vs GT5 and Forza 4 are really telling. Wii U hardware is such a disappointement. But really we always knew with the specs on paper: similar/weaker GPU (176Gflops vs PS3 192gflops and X360 240gflops) and much more weaker CPU a PowerPC tricore 1.2ghz for Wii U versus a PowerPC tricore 3.2ghz for X360, PS3 has one core PowerPC at 3.2ghz + 6 SPE at 3.2ghz. The Wii U CPU is so weak it has to dedicate one whole frame, 16ms, every ~second to compute AI trajectories in MK8, causing a constant micro-stuttering. Hopefully it has a few great games. A real dedicated Mario and Zelda box. |
Exactly neogaf confirmed the 176 gflops, and some die hard nintendo fans don't wanna believe it, neogaf has always been a reliable source, we get npd numbers from them every month, and they ban sites with any false info or stories.
ICStats said: No, we have been saying the lack of AA looks bad in screenshots & vids for as long as we had them. The visual complexity, and image quality are of a lower Gen 7 game. If this doesn't tell you the GPU is weak sauce I don't know what does. 720p with at least 2xAA is an average Gen 7 spec game. 720p with no AA is a bad Gen 7 spec game. People also talk about PS3/360 Anti-Aliasing all the time, and when developers achieve good AA it is great. |
lol what game is that? I've never seen this before, must be an early one because it looks terrible.
Barozi said: lol what game is that? I've never seen this before, must be an early one because it looks terrible. |
Don't know which game is, but probably isn't an early one since PS3 versions suffered badly at that time. Despite that it doesn't look that bad if this scene is actually a crop of a full frame zoomed in.
torok said:
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Terribly off-topic I know, but what makes you think that it's zoomed in?
The cloth texture resolutions are absolutely horrible and the 3D models are in desperate need of more polygons (especially if you look at the body of the guy in the back).
Anyway I would be really happy to know if someone could tell me which game this is.