TacticalWizardQuest said:
Um, they already made that game. Haven't you heard of Doki Doki Maho Shimpan, or Akiba'sTrip? |
See, no more original ideas left... When they port Monster Monpiece for Kinect, I'm buying X1....
TacticalWizardQuest said:
Um, they already made that game. Haven't you heard of Doki Doki Maho Shimpan, or Akiba'sTrip? |
See, no more original ideas left... When they port Monster Monpiece for Kinect, I'm buying X1....


Burek said:
So you're suggesting that Super Mario is so wildly popular because it owes a portion of its popularity to the people who like jumping on turtles? |
If you can think of it, someone out there gets off on it... ;)
Because game developers are so creatively and morally bankrupt that they seek to profit off of immature boys' desire to inflict violence. Just look at the plethora of shooting games with graphic depictions of carnage, and you'll see that the whole industry is obsessed with it: Space Invaders, Galaga, Gyruss, Zaxxon, Scramble, Defender, Duck Hunt... on and on. It's just endless. We are creating a generation of monsters.
Fusioncode said:
Because that's no longer a shooter. Your first example is a survivor game. Your second is a stealth game. Completely changing genres is not innovation. |
I don't think you're understanding. ZombiU was a survivor game, but I'm not saying "take ZombiU, and make it a War Shooter", I'm saying "take the element of ZombiU that involved permanent death of character but continuing world, and build a War Shooter around that base". It's not like wars involve a single person going up against an army, and generals, faced with the loss of their initial force, will often send in new troops.
Similarly, I'm not saying that the non-lethal-gun Shooter idea would be a stealth type game. You'd still be going up against your foes, and often need to go out into the open to achieve your goal... but you'd have to be more clever about it, manoeuvring yourself around your foe and forcing them into a position that you can leverage to kill them. Not much point being stealthy and hiding if your foe doesn't position themselves in a way that makes it possible to kill them. In other words, less about stealth and more about tactics and strategies.
shooting game are like firecackers kids love them adults love them.
Tsubasa Ozora
Keiner kann ihn bremsen, keiner macht ihm was vor. Immer der richtige Schuss, immer zur richtigen Zeit. Superfussball, Fairer Fussball. Er ist unser Torschützenkönig und Held.
Unless the shooter does something really unique they do mostly feel the same. Too many "dudebro" games.
There's only 2 races: White and 'Political Agenda'
2 Genders: Male and 'Political Agenda'
2 Hairstyles for female characters: Long and 'Political Agenda'
2 Sexualities: Straight and 'Political Agenda'
Bring back the whimsical platformer genre, but bring it in to the modern age. It needs to be open world, so sort of like GTA crossed with Banjo-Kazooie. Really Zelda is the true original open world whimsy game, that's why I love it so much. It started that pish in 8-bit, just now the prickley petes are trying to poach it. Now that's a REAL videogame. None of this corridor shooter space cowboy gorrilla fest in my day.
Ha! Gaming industry mocks your criticism by making majority of new ip's (retail) shooters too.
| badgenome said: Because game developers are so creatively and morally bankrupt that they seek to profit off of immature boys' desire to inflict violence. Just look at the plethora of shooting games with graphic depictions of carnage, and you'll see that the whole industry is obsessed with it: Space Invaders, Galaga, Gyruss, Zaxxon, Scramble, Defender, Duck Hunt... on and on. It's just endless. We are creating a generation of monsters. |
Have you heard of these new semi-automatic rifles Nintendo is trying to sell our children? They call it the Zapper to cover it up, but can we prove these things are safe? Who knows if your son will lazer his friend intead of the teevee! Stop the violence!