Mr Puggsly said:
walsufnir said:
Mr Puggsly said:
Killzone, Uncharted, and Assassin's Creed show some developers have done a better job at taking advantage of the hardware.
I'm not convinced Borderlands 2 was the best Vita could do. Past PS2 ports on Vita have also been better.
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These games were build from the ground, not ports... The Vita has good hardware but top smartphones have already overtaken it powerwise, I'd guess.
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Doesn't matter, a studio with more experience probably would have likely created a better performing port of Borderlands 2.
For example, Blue Point did a great job with PS2 ports on Vita. However, the same can't be said for the studio that handled the GoW port on Vita.
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The Vita version is likely a direct port of the ps3 GoW collection, they didn't remaster the ps2 games all over again for the Vita. And since it runs at 720p/60 fps on ps3 and the Vita has about 25% of the raw graphics power of the ps2, 30 fps at half the resolution makes sense.
If you take a game like Rayman Origins on the Vita for example that's a great running port, but only because the game already runs at 1080p/60 fps on ps3. And since the Vita runs at a resolution that's about 1/4 that of 1080p the game runs great.
Maybe if the Vita hade released a year later it could have packed more powerfull hardware, and we would have seen more ports and therefore games on Vita.