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Mr Puggsly said:
walsufnir said:
Mr Puggsly said:


Killzone, Uncharted, and Assassin's Creed show some developers have done a better job at taking advantage of the hardware.

I'm not convinced Borderlands 2 was the best Vita could do. Past PS2 ports on Vita have also been better.


These games were build from the ground, not ports... The Vita has good hardware but top smartphones have already overtaken it powerwise, I'd guess.

Doesn't matter, a studio with more experience probably would have likely created a better performing port of Borderlands 2.

For example, Blue Point did a great job with PS2 ports on Vita. However, the same can't be said for the studio that handled the GoW port on Vita.

The Vita version is likely a direct port of the ps3 GoW collection, they didn't remaster the ps2 games all over again for the Vita. And since it runs at 720p/60 fps on ps3 and the Vita has about 25% of the raw graphics power of the ps2, 30 fps at half the resolution makes sense.

If you take a game like Rayman Origins on the Vita for example that's a great running port, but only because the game already runs at 1080p/60 fps on ps3. And since the Vita runs at a resolution that's about 1/4 that of 1080p the game runs great. 

Maybe if the Vita hade released a year later it could have packed more powerfull hardware, and we would have seen more ports and therefore games on Vita.