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Forums - Gaming - HD console graphics performance comparison charts

alabtrosMyster said:
JazzB1987 said:

memory bandwidth not including edram makes exactly 0 sense.

Its like saying 360 vs X1 CPU performance not including more than 3 cores.


No it's not the same as including only 3 cores, actually you when benchmarking CPUs on PC there is a set of benchmarks aimed at "cingle core" performance, this is easily measurable and the effects on modern game engines are well known.

For edram, esram, or any other type of buffer, even CPU and GPU L1 and L2 caches while we are at it, why not just ADD or multiply the bandwidth of all the busses into a single big number? because a 32MB buffer, even if it is almost as fast as the complete 8GB GDDR 5 the PS4 has does not make the xb1's 8GB of DDR3 as fast as the superior solution, at best in some very specific circumstances it may come close, on average probably not so much, but it will need to be flushed and refilled every few milisecond... this is not a problem if you only 1 bank of very fast memory.

So in the end, in some cases if will make things a lot faster than if the gpu only had the DDR 3 RAM, in other cases it will barely make a difference, so you can't just add it up like that and compare them, they're not the same thing.

So what's the number you would put for the xb1, xbox 360 and Wii U? because they all have that sort of setup.

I understand that.

but then leaving it out makes sense? Totally not.   Either make a comparison that does work  and if you cant then dont do it because leaving it out just makes the whole chart completely useless.

Thats what I ment with its like "only 3 cores"  its a different situation yes but ignoring more than 3 x1 cores would make the whole chart pointless.

If you dont want to add it to the DDR3 ram at least make a seperate "bar" and do some explanation or whatever. I mean the chart compares 2GB of DDR2 ram on WiiU with 8GB of DDR5 on PS4?  But not 32mb or whatever of edram? Seems like double standards.  Either both does not make sense or it does.



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Zekkyou said:
bigtakilla said:
curl-6 said:

Actually, quite a lot of people ran around saying 3D World had no AA based on pre-release screens, and they turned out to be wrong.

What are you suggesting, that the Wii U can't do MSAA? That's already been proven false, as Black Ops II and Ghosts on Wii U both use it.

Yeah, people going off of screens is rediculously funny. I laugh literally every time a screen is posted as proof of anything. It is a cute effort though.

To be honest it's more "funny" that the AA method they are using is so outdated that people couldn't even tell there was any in screenshots or videos... I mean really, a basic edge detection method? :/

Funny for Nintendo too. All the way to the bank with the millions they'll make off of this.



bigtakilla said:
Zekkyou said:
bigtakilla said:

Yeah, people going off of screens is rediculously funny. I laugh literally every time a screen is posted as proof of anything. It is a cute effort though.

To be honest it's more "funny" that the AA method they are using is so outdated that people couldn't even tell there was any in screenshots or videos... I mean really, a basic edge detection method? :/

Funny for Nintendo too. All the way to the bank with the millions they'll make off of this.

Except Nintendo have made an anual loss for the last three consecutive years... :p



Zekkyou said:
bigtakilla said:
Zekkyou said:
bigtakilla said:

Yeah, people going off of screens is rediculously funny. I laugh literally every time a screen is posted as proof of anything. It is a cute effort though.

To be honest it's more "funny" that the AA method they are using is so outdated that people couldn't even tell there was any in screenshots or videos... I mean really, a basic edge detection method? :/

Funny for Nintendo too. All the way to the bank with the millions they'll make off of this.

Except Nintendo have made an anual loss for the last three consecutive years... :p

The discussion was about Mario Kart 8, lol. Are you saying Mario Kart 8 won't make a profit? That would bring it full circle by having me laugh again.



bigtakilla said:
Zekkyou said:

Except Nintendo have made an anual loss for the last three consecutive years... :p

The discussion was about Mario Kart 8, lol. Are you saying Mario Kart 8 won't make a profit? That would bring it full circle by having me laugh again.

Oh i'm sure MK8 will make a profit, it doesn't exactly look like a particularly expensive to make game so it's unlikely it needs to sell more than a few hundred thousands copies to break even, but compared to how much they used to make i doubt they are exactly going to be running to the bank laughing :P

Still, any profit that can help them avoid another loss is nothing but good ^^



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Zekkyou said:
bigtakilla said:
Zekkyou said:

Except Nintendo have made an anual loss for the last three consecutive years... :p

The discussion was about Mario Kart 8, lol. Are you saying Mario Kart 8 won't make a profit? That would bring it full circle by having me laugh again.

Oh i'm sure MK8 will make a profit, it doesn't exactly look like a particularly expensive to make game so it's unlikely it needs to sell more than a few hundred thousands copies to break even, but compared to how much they used to make i doubt they are exactly going to be running to the bank laughing :P

Still, any profit that can help them avoid another loss is nothing but good ^^

Agreed, hopefully with the late releases and early releases of next year coupled with the Wii U no longer selling at a loss will result in a good year. If they go back to profiting they may be more willing to money hat (which I think we can both agree they REALLY need to freaking do). There had also better be a freaking reveal or even just confirm that Fatal Frame V will be coming! (That has nothing to do with sales as it won't really boost sales much if at all, I just really want it, lol.)



bigtakilla said:
curl-6 said:
petalpusher said:

Super mario 3d has some edge detect, everybody did see it on pre release screen, like i can see Mario Kart has none... Edge detect is the cheapest way to add AA and almost free, even compared to FXAA, there 's really nothing to brag about having edge detect AA. It's kind of a prehistoric solution.

If they could add MSAA/SMAA or even MLAA they would put some in their game for sure ("being conservative" not putting MSAA, is that a joke ?)

FXAA has been wide spread on last gen console cause it's damn cheap. On PC you usually have MSAA hopefully and some form of morphological AA (combined it can be great)

Actually, quite a lot of people ran around saying 3D World had no AA based on pre-release screens, and they turned out to be wrong.

What are you suggesting, that the Wii U can't do MSAA? That's already been proven false, as Black Ops II and Ghosts on Wii U both use it.

Yeah, people going off of screens is rediculously funny. I laugh literally every time a screen is posted as proof of anything. It is a cute effort though.

What's rediculously funny, believing marketing PR or being able to see it for yourself ? What's a better proof than an actual image of a game ? Im curious.

 

Of course the first step is being able to sort out supersampled bullshot and ingame screenshots. Hopefully Nintendo doesn't supersample their screenshot often, and that's a thumbs up for that. Pixel counters are "going off of screens" all the time when they get the right ones.



Nate4Drake said:
blessedswine said:
Squeezol said:

And still no 1080p. Maybe it was just unreasonable for me to think that 1080p 30FPS would be a standard this gen, (except for Wii U of course) but whatever. I'd really rather have 1080p than extra effects and whatnot.


every wiiu game i have is 1080p  and from last i saw it has more 1080p games then the other two systems.


1080p alone means nothing.  What really matters is geometry, effects,  complex environments, physics, collision system, animations, AI;  even 360 or PS3 could deliver games at 1080p if all the above is tuned down.  It depends from what you have on screen.  

that was my point though, the wiiU games are 1080p but still dont look as good and it comes down to it doesnt have the power to do 1080p with all effects and everything turned on.  1080p really means nothing to gaming beyond marketing.   The perfect example is Thief while its not the best graphically youd be hard pressed to see the difference between the ps4 and x1 and the ps4 is 1080p x1 is 900p, honestly i rather have 720p and a rock steady framerate then a developer force 1080p and have the framerate all over the place.



blessedswine said:

that was my point though, the wiiU games are 1080p but still dont look as good and it comes down to it doesnt have the power to do 1080p with all effects and everything turned on.  1080p really means nothing to gaming beyond marketing.   The perfect example is Thief while its not the best graphically youd be hard pressed to see the difference between the ps4 and x1 and the ps4 is 1080p x1 is 900p, honestly i rather have 720p and a rock steady framerate then a developer force 1080p and have the framerate all over the place.


Resolution makes a huge difference...........

Maybe its not something you particurally care about, but to say that it doesn't have a major impact on image quality is incorrect. 



BenVTrigger said:

Resolution makes a huge difference...........

Maybe its not something you particurally care about, but to say that it doesn't have a major impact on image quality is incorrect. 

Higher resolutions are really only useful for the 3 aforementioned qualities ...

1. To reduce geometry aliasing and achieve a clearer image.

2. Higher resolution textures will make very effective use of higher resolutions as it can drastically increase detail in tandem with it. 

3. Larger draw distance and screen size will also largely benefit from higher resolutions as it will be very easy to resolve far away objects. 

If all of these three conditions are met then these assertions should be taken as a fact that a higher resolution will make for a better gaming experience and is JUST as important as having higher framerates.