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Forums - Gaming Discussion - Rumour: PS4 Receiving Massive Performance Boost From Team ICE [UPDATED}

Phantom-Lord said:
No, you have it wrong, Microsoft are the only company that is capable of improving its console performance, SDK........That's what some xbox fans told me. Sony doesn;t actually do anything.

ah ah that's funny :)   I believe we'll see the same huge improvements we saw already for PS3 between launch games and 5-6th gen games.  Even though PS4 hardware is friendly, this DOES NOT MEAN devs will be able to squeeze the hardware in a couple of years. It will take time, a lot of time.



”Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.”

Harriet Tubman.

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When the specs of the PS4 were first revealed i said that we might actually see the system pull of things not yet possible with PC gaming. A lot of people called me crazy, but it seems it's happening.



No.

I'll treat this as troll bait until someone who is an actual software engineer working on PS4 projects or an SCE software engineer working on SDK and OS code says anything to support the notion.

And even then, I'll reserve judgement until I see it in published games, not just games in development.



greenmedic88 said:
No.

I'll treat this as troll bait until someone who is an actual software engineer working on PS4 projects or an SCE software engineer working on SDK and OS code says anything to support the notion.

And even then, I'll reserve judgement until I see it in published games, not just games in development.


A ice team dev said several weeks ago that he improved tilling texture between 10-1000x depending on the situation. There was a thread on it, look for it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
greenmedic88 said:
No.

I'll treat this as troll bait until someone who is an actual software engineer working on PS4 projects or an SCE software engineer working on SDK and OS code says anything to support the notion

A ice team dev said several weeks ago that he improved tilling texture between 10-1000x depending on the situation. There was a thread on it, look for it.

This has nothing to do with texture tiling. We are talking surface tiling. Roughly 0.01% of all software probably uses this feature so you get the idea why:

a) It was implemented with generic code and

b) Just how much of an improvement it will be in general.

Now a middleware that implements (in a clever way, not just chopping 4CUs away) GPGPU compute for "average Joe" to AAA programmers can turn into a significant improvement. I'd say none of the indies, and probably also none of the third-party games so far are using gpgpu (because it is a pain to program and currently 3rd party games are multiplats, even down to 7th gen). Let's say you can use 5-10% of the CUs for other than graphics stuff, this means you have roughly 150GFlops of currently unused compute power. This is more than the entire 8core cpu delivers in the PS4!



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drkohler said:
DonFerrari said:
greenmedic88 said:
No.

I'll treat this as troll bait until someone who is an actual software engineer working on PS4 projects or an SCE software engineer working on SDK and OS code says anything to support the notion

A ice team dev said several weeks ago that he improved tilling texture between 10-1000x depending on the situation. There was a thread on it, look for it.

This has nothing to do with texture tiling. We are talking surface tiling. Roughly 0.01% of all software probably uses this feature so you get the idea why:

a) It was implemented with generic code and

b) Just how much of an improvement it will be in general.

Now a middleware that implements (in a clever way, not just chopping 4CUs away) GPGPU compute for "average Joe" to AAA programmers can turn into a significant improvement. I'd say none of the indies, and probably also none of the third-party games so far are using gpgpu (because it is a pain to program and currently 3rd party games are multiplats, even down to 7th gen). Let's say you can use 5-10% of the CUs for other than graphics stuff, this means you have roughly 150GFlops of currently unused compute power. This is more than the entire 8core cpu delivers in the PS4!

I know it doesn't relate. Just said because there are confirmation of improvememts from devs.





duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Of course there are going to be improvements; that's the whole point of firmware updates, OS updates, SDK tool updates, etc.

People just need to be a bit more skeptical when someone throws out link/hit grabbing claims of game changing unrealistic proportions.

I fully expect the PS4 to remain the developer's platform of choice simply because of the inherent hardware advantages as well as the early established marketshare lead. And I fully expect to see the bar continually pushed over the upcoming years with each successive game from top tier developers. But these improvements are almost universally incremental at best; we don't see games that suddenly look like they were developed on a different hardware platform in less than 12 months.

I'd be happy to be proven wrong since I like games that run smoother, and I'd like to see every single game published on the PS4 running at native 1920x1080p at locked 60fps, but I'm being realistic.