DonFerrari said:
A ice team dev said several weeks ago that he improved tilling texture between 10-1000x depending on the situation. There was a thread on it, look for it. |
This has nothing to do with texture tiling. We are talking surface tiling. Roughly 0.01% of all software probably uses this feature so you get the idea why:
a) It was implemented with generic code and
b) Just how much of an improvement it will be in general.
Now a middleware that implements (in a clever way, not just chopping 4CUs away) GPGPU compute for "average Joe" to AAA programmers can turn into a significant improvement. I'd say none of the indies, and probably also none of the third-party games so far are using gpgpu (because it is a pain to program and currently 3rd party games are multiplats, even down to 7th gen). Let's say you can use 5-10% of the CUs for other than graphics stuff, this means you have roughly 150GFlops of currently unused compute power. This is more than the entire 8core cpu delivers in the PS4!