Soundwave said:
To be honest having played a fair share of smartphone games, the issue with them isn't so much the lack of buttons as it is a lack of directional input. A small joystick or even trackball that provided physical input for character/cursor movement on-screen would open the door to much deeper gaming experiences without having to alter the look of a smartphone too much. I don't really have a problem pressing on-screen buttons, but on-screen analog/d-pads just never work well. Even without a traditional button layout a phone could still also have an L/R shoulder button design too for physical buttons. Most types of games really only need two primary button commands anyway -- one for "jump" and one to make the character attack, and then from there you can assign secondary movements/commands to on-screen buttons. |
Here's the thing about mobile gaming. It's a billion times more convenient than both console and handheld gaming. History has shown time and again that the majority of consumers, when faced with the choice of either quality or convenience, will 100% of the time side with convenience. We've seen this with food, cars, music, movies etc.
I think what's going to happen is, people will look at the options and go "Flappy Birds isn't as deep as Zelda, but I can carry it around inside my pocket on a device I already own for only $.0.99." I think the games we have come to know and love as gamers are simply going to go away or become very small in number and only exist on Steam/PC or our TV box via streaming.