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Forums - Nintendo - Mario Kart 8 pushes Wii U to the limit?

4peace said:

Mario Kart 8 size is just 4.9 GB. If you think this game push Wii U to the limit, imagine what kind of graphic will be make from a dual layer Wii U game.


This is only 64 Kilobytes:
https://www.youtube.com/watch?v=lwFVlNytq0Q

To put that into perspective...
4.9Gb is 5,138,022 Kilobytes.




www.youtube.com/@Pemalite

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The game doesn't even has 5 gigs so I wouldn't say that. Still a true achievement they are making it run at Full HD specs



...Let the Sony Domination continue with the PS4...
globalisateur said:

Please stop repeating this lie, even "supposedly" tagged. Mario Kart has always been 720p from the first screenshots we had maybe one year ago to the screenshots that are currently uploaded everywhere on Internet now.

Also the game has zero AA, very poor textures, low geometry and is just saved graphically by the usual Nintendo sharp colors & art direction. Technically it's very similar to Little big planet karting on PS3 and very far away from GT5, GT6 on PS3 and Forza 4 on X360, also at 60fps.

The game will probably be great, fun and have great reviews but won't be remembered for its graphics, like all previous Mario Kart.

LBP Karting on PS3 falls far short of Mario Kart 8; it runs at 30fps with drops below, and has weak lighting.

And GT5 and GT6 still contain warmed up PS2 car models, have some pretty ugly assets here and there, and can't maintain 60fps or v-sync.



Disappointed if true Nintendo...




chidori-chan2 said:
Disappointed if true Nintendo...

 "[But] I think it still has a lot of potential left, and I suspect there are more ways to make use of its capabilities that we haven’t even imagined."



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curl-6 said:
globalisateur said:

Please stop repeating this lie, even "supposedly" tagged. Mario Kart has always been 720p from the first screenshots we had maybe one year ago to the screenshots that are currently uploaded everywhere on Internet now.

Also the game has zero AA, very poor textures, low geometry and is just saved graphically by the usual Nintendo sharp colors & art direction. Technically it's very similar to Little big planet karting on PS3 and very far away from GT5, GT6 on PS3 and Forza 4 on X360, also at 60fps.

The game will probably be great, fun and have great reviews but won't be remembered for its graphics, like all previous Mario Kart.

LBP Karting on PS3 falls far short of Mario Kart 8; it runs at 30fps with drops below, and has weak lighting.

And GT5 and GT6 still contain warmed up PS2 car models, have some pretty ugly assets here and there, and can't maintain 60fps or v-sync.

Here's an interesting read on GT6

http://www.eurogamer.net/articles/digitalfoundry-2014-vs-gran-turismo-6

Here's some of my favorite parts:

"If Gran Turismo 6 is the final last-gen title from Polyphony Digital, it could be suggested that the developer still hasn't met its objective set forth almost a decade ago: to deliver a 60 frames-per-second racing simulation at 1080p on PlayStation 3. In fact, generally speaking, performance remains smoother in both PS2 and PSP versions of the game." - Eurogamer

"When GT4 was released on PlayStation 2 it felt like something close to a complete, finished product from end to end: there was the sense that everything the team set out to accomplish - bar online racing - had been achieved. With Gran Turismo 6, we simply don't get that same feeling - the engine created for Gran Turismo on PlayStation 3 has never quite fully delivered and Polyphony's ambitions were seemingly too high to be delivered on last-gen tech." - Eurogamer

Lol, I'll leave it at that.



curl-6 said:

LBP Karting on PS3 falls far short of Mario Kart 8; it runs at 30fps with drops below, and has weak lighting.

And GT5 and GT6 still contain warmed up PS2 car models, have some pretty ugly assets here and there, and can't maintain 60fps or v-sync.

It's not really fair to judge GT5/6 by their standard models ^^; I've never understood why they still use the standard models (other than to have amusingly large numbers of cars), but it's not like they don't have hundreds of premium cars too :p

It will be interesting to read DF's analysis of MK8. If they confirm it's 720p/60fps i'm going to be incredibly underwhelmed, but if it's 1080p/60fps then i can't complain (except about the AA. Fuck everything about that turd of a method ¬_¬).



Zekkyou said:
curl-6 said:

LBP Karting on PS3 falls far short of Mario Kart 8; it runs at 30fps with drops below, and has weak lighting.

And GT5 and GT6 still contain warmed up PS2 car models, have some pretty ugly assets here and there, and can't maintain 60fps or v-sync.

It's not really fair to judge GT5/6 by their standard models ^^; I've never understood why they still use the standard models (other than to have amusingly large numbers of cars), but it's not like they don't have hundreds of premium cars too :p

It will be interesting to read DF's analysis of MK8. If they confirm it's 720p/60fps i'm going to be incredibly underwhelmed, but if it's 1080p/60fps then i can't complain (except about the AA. Fuck everything about that turd of a method ¬_¬).

They do indeed have some very good looking premium cars, I was simply pointing out that GT5/6 can also be held up to scrutiny in the graphics department; I don't agree that they slam dunk MK8.



Mario Kart 8 does look good, very good.



curl-6 said:
Zekkyou said:
curl-6 said:

LBP Karting on PS3 falls far short of Mario Kart 8; it runs at 30fps with drops below, and has weak lighting.

And GT5 and GT6 still contain warmed up PS2 car models, have some pretty ugly assets here and there, and can't maintain 60fps or v-sync.

It's not really fair to judge GT5/6 by their standard models ^^; I've never understood why they still use the standard models (other than to have amusingly large numbers of cars), but it's not like they don't have hundreds of premium cars too :p

It will be interesting to read DF's analysis of MK8. If they confirm it's 720p/60fps i'm going to be incredibly underwhelmed, but if it's 1080p/60fps then i can't complain (except about the AA. Fuck everything about that turd of a method ¬_¬).

They do indeed have some very good looking premium cars, I was simply pointing out that GT5/6 can also be held up to scrutiny in the graphics department; I don't agree that they slam dunk MK8.

He was pointing out the graphic capabilities, not quality of the content. If you take 12 premium cars, on some great looking track, like london or something, it will be much more challenging graphics-wise. Each premium car in GT6 have same amount of polygons, as all carts in MK8 race(roughly speaking)...

MK is just flashy and colorfull, with good lightning and reflect vfx.