Had it sold at a decent level, Wii U would not have been taking a loss for very long. But as it is... the hardware may barely break even this year if they don't do any price drops (unlikely).
Had it sold at a decent level, Wii U would not have been taking a loss for very long. But as it is... the hardware may barely break even this year if they don't do any price drops (unlikely).
They wanted to take a chance but it didn't work... Sony did that with ps3 and bluray which got them a huge loss per console... the main difference is that the wiiu wont sell 80 million units
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850
Like the rest of the industry, they started making products that weren't worth more than their manufacturing cost.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.
| ImmortalHelixFossil said: Gamecube had an impressive amount of software sales. The WiiU... isn't really selling lot's of software : Took this one from GAF:
Attach rates: NES: 8.08 |
That number will probably skyrocket once MK8 comes out! 
---Member of the official Squeezol Fanclub---
Aquietguy said:
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Great post, i fully agree. There nothing wrong with Wii U as a console, Imo it currently has the best library of games this gen, but the one thing it doesnt have is the cool factor. Perception is a powerful thing, and Nintendo have to change the negative perception it has. Wii U has been very well received by the people who have used one, but the most vocal are the ones who have no idea what its about, so that obviously makes it crap in their eyes. I rarely see a complimentary article about it these days either, which is sad, game journalists seem more interested in writing about graphical arms races and how many console A as sold compared to console B. Yet Wii U has some high quality games, which are sadly going to get overlooked because gamers these days are obsessing over everything other than the games themselves.
Aquietguy said:
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if the pad is the best thing about WIi U then thats a problem, because clearly people are not feeling the pad
oniyide said:
if the pad is the best thing about WIi U then thats a problem, because clearly people are not feeling the pad |
Clearly you didn't read the whole post as I explained why the Wii U is not selling well.
| Soundwave said: The Wii U isn't expensive because of it's hardware performance.
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You do realize that capacitive is bullshit for real games? Its good for swipe/1 finger games on phones tho. (cut the rope etc)
Let me give you an example. Lets say you play Kid Icarus on 3ds and you obviously have to turn the character with the stylus. Suddenly your small finger touches the screen by accident for a millisecond and then your character turns around and is all over the place because the console can not understand if that movement was intentional or not. For "hardcore" games like KI:U thats fatal. On resistive touch screens pressure dictates whether or not input is made.
There is 100000 reasons to not use capacitive. And what? 1 ( multitouch ) for it. When you have actual buttons there is no need for multitouch.

It's impossible to turn the Wii U around in one year, but in three then there's something wrong.
They drank the Industry Kool-Aid. Twice.
Not an excuse, by the way.