What did you think about Sony's Pre-TGS Conference? | |||
It was nice | 10 | 11.90% | |
Nothing that really caught my attention tbh | 25 | 29.76% | |
It was awesome! | 8 | 9.52% | |
Not Bad | 7 | 8.33% | |
I didn't like it | 11 | 13.10% | |
It was okay | 10 | 11.90% | |
Needed more LoD! | 4 | 4.76% | |
Decent | 2 | 2.38% | |
Other | 7 | 8.33% | |
Total: | 84 |
poklane said: BELIEVE http://www.amazon.com/The-Last-Guardian-Playstation-3/dp/B002BSA18K/ |
When was this added?
Some people Naughty Dog hired:
Paul Fox – Dialog Supervisor, previously worked at Warner Bros. and SCEA.
Jonathan Cooper – Animator, previously worked at Ubisoft Montreal, Bioware and Eidos Montreal.
Nicolas Collings – Senior Character Artist, previously worked at Blur, Ubisoft Montreal and Larian Studios.
Richard Lyons – Concept Artist, previously worked at Crytek, Vigil Games and Krome Studios.
Andres Ortiz – UI Scripter, previously worked at Kin Valley.
Ramy El-Garawany – Graphics Programmer, previously worked at EA Canada.
Ming-Lun “Allen” Chou – Game Developer, previously worked at Uber Entertainment.
Paul Fox is not new to Naughty Dog’s games. Before a brief foray at Warner Bros. he worked at Sony Computer Entertainment America as Audio Development Manager, Lead Sound Designer and other capacities across all the major first party studios. He’s credited for the whole God of War series, Uncharted and Uncharted 2. There’s no doubt that his talent and experience will be precious for Naughty Dog.
Jonathan Cooper is also a veteran, having worked on Jade Empire, Mass Effect, Mass Effect 2, Deus Ex: Human Revolution and Assassin’s Creed III, always in a lead or direction role from Mass Effect onward.
Nicolas Collings worked on Assassin’s Creed II, Brotherhood and III. Even more interestingly, he’s one of the main hands (as Senior and Lead Character Artist) behind the beautiful protagonists of Blur Studio’s incredible trailers. You can see his work on Halo 4‘s launch trailer, League of Legends’ cinematic trailer and in the CG trailers for many more games like The Elder Scrolls Online, Dead Rising 3, Injustice: Gods Among Us, FarCry 3, Dishonored and more.
Richard Lyons worked as Art Director at Crytek on Ryse: Son of Rome, and Concept Artist at Vigil on Darksiders II and at Krome on games like Star Wars: The Force Unleashed and Transformers: Revenge of the Fallen.
Andres Ortiz previously worked on the social game Kin Valley and on quite a few indie games. You can find his portfolio and demo reel here.
Ramy El-Garawany used to work at EA Canada on FIFA Street, NHL 11 and as part of the EATech Core team, handling the low-level aspects of EA’s multi-platform engines.
Ming-Lun “Allen” Chou is the first recent college graduate to be offered a job at Naughty Dog. After a random encounter with a recruiter from the studio at GDC 2013, he turned down an enticing offer as a Software Engineer at Microsoft to pursue his dream of working for the house of Uncharted, and he actually managed to get the job. I’d definitely advise to read his blog post telling the tale, because it’s great, and because it could prove encouraging for those harboring similar dreams. It can be done.
poklane said: BELIEVE http://www.amazon.com/The-Last-Guardian-Playstation-3/dp/B002BSA18K/ |
I wish it was for PS4 though.
gooch_destroyer said:
|
I don't want to get your hopes up, but seeing the latest wave of games subjected to the cross gen treatment, I wouldn't rule it out.
poklane said: Some people Naughty Dog hired: Paul Fox is not new to Naughty Dog’s games. Before a brief foray at Warner Bros. he worked at Sony Computer Entertainment America as Audio Development Manager, Lead Sound Designer and other capacities across all the major first party studios. He’s credited for the whole God of War series, Uncharted and Uncharted 2. There’s no doubt that his talent and experience will be precious for Naughty Dog. Jonathan Cooper is also a veteran, having worked on Jade Empire, Mass Effect, Mass Effect 2, Deus Ex: Human Revolution and Assassin’s Creed III, always in a lead or direction role from Mass Effect onward. Nicolas Collings worked on Assassin’s Creed II, Brotherhood and III. Even more interestingly, he’s one of the main hands (as Senior and Lead Character Artist) behind the beautiful protagonists of Blur Studio’s incredible trailers. You can see his work on Halo 4‘s launch trailer, League of Legends’ cinematic trailer and in the CG trailers for many more games like The Elder Scrolls Online, Dead Rising 3, Injustice: Gods Among Us, FarCry 3, Dishonored and more. Richard Lyons worked as Art Director at Crytek on Ryse: Son of Rome, and Concept Artist at Vigil on Darksiders II and at Krome on games like Star Wars: The Force Unleashed and Transformers: Revenge of the Fallen. Andres Ortiz previously worked on the social game Kin Valley and on quite a few indie games. You can find his portfolio and demo reel here. Ramy El-Garawany used to work at EA Canada on FIFA Street, NHL 11 and as part of the EATech Core team, handling the low-level aspects of EA’s multi-platform engines. Ming-Lun “Allen” Chou is the first recent college graduate to be offered a job at Naughty Dog. After a random encounter with a recruiter from the studio at GDC 2013, he turned down an enticing offer as a Software Engineer at Microsoft to pursue his dream of working for the house of Uncharted, and he actually managed to get the job. I’d definitely advise to read his blog post telling the tale, because it’s great, and because it could prove encouraging for those harboring similar dreams. It can be done. |
Awesome.
poklane said: Some people Naughty Dog hired: Paul Fox is not new to Naughty Dog’s games. Before a brief foray at Warner Bros. he worked at Sony Computer Entertainment America as Audio Development Manager, Lead Sound Designer and other capacities across all the major first party studios. He’s credited for the whole God of War series, Uncharted and Uncharted 2. There’s no doubt that his talent and experience will be precious for Naughty Dog. Jonathan Cooper is also a veteran, having worked on Jade Empire, Mass Effect, Mass Effect 2, Deus Ex: Human Revolution and Assassin’s Creed III, always in a lead or direction role from Mass Effect onward. Nicolas Collings worked on Assassin’s Creed II, Brotherhood and III. Even more interestingly, he’s one of the main hands (as Senior and Lead Character Artist) behind the beautiful protagonists of Blur Studio’s incredible trailers. You can see his work on Halo 4‘s launch trailer, League of Legends’ cinematic trailer and in the CG trailers for many more games like The Elder Scrolls Online, Dead Rising 3, Injustice: Gods Among Us, FarCry 3, Dishonored and more. Richard Lyons worked as Art Director at Crytek on Ryse: Son of Rome, and Concept Artist at Vigil on Darksiders II and at Krome on games like Star Wars: The Force Unleashed and Transformers: Revenge of the Fallen. Andres Ortiz previously worked on the social game Kin Valley and on quite a few indie games. You can find his portfolio and demo reel here. Ramy El-Garawany used to work at EA Canada on FIFA Street, NHL 11 and as part of the EATech Core team, handling the low-level aspects of EA’s multi-platform engines. Ming-Lun “Allen” Chou is the first recent college graduate to be offered a job at Naughty Dog. After a random encounter with a recruiter from the studio at GDC 2013, he turned down an enticing offer as a Software Engineer at Microsoft to pursue his dream of working for the house of Uncharted, and he actually managed to get the job. I’d definitely advise to read his blog post telling the tale, because it’s great, and because it could prove encouraging for those harboring similar dreams. It can be done. |
I doubt this'll make as big waves as all the "So-and-so leaves ND, the studio is close to being shut down, Sony is dying"-threads...
DerNebel said: I doubt this'll make as big waves as all the "So-and-so leaves ND, the studio is close to being shut down, Sony is dying"-threads... |
Yeah I know, good news hardly has the same impact as click breeding negativity. Just goes to show who's really capable of reporting news, and who's just out for click-bait.
Mr_No said:
I don't want to get your hopes up, but seeing the latest wave of games subjected to the cross gen treatment, I wouldn't rule it out. |
Yeah. like MLB, GG, FH2.