Full UC4 demo on twitch? Fuck yeah!
What did you think about Sony's Pre-TGS Conference? | |||
It was nice | 10 | 11.90% | |
Nothing that really caught my attention tbh | 25 | 29.76% | |
It was awesome! | 8 | 9.52% | |
Not Bad | 7 | 8.33% | |
I didn't like it | 11 | 13.10% | |
It was okay | 10 | 11.90% | |
Needed more LoD! | 4 | 4.76% | |
Decent | 2 | 2.38% | |
Other | 7 | 8.33% | |
Total: | 84 |
Eurogamer Interview with Shu about The Last Guardian
Some tidbits
It's been in development for a very, very long time. It must be a considerable investment... is it one of the most expensive games you've ever developed?
No, no, not at all. The team is much smaller. Teams in Japan are much smaller in general than teams in the US and Europe... Horizon is a much bigger budget title than The Last Guardian! It's not so small, it's much bigger than Ico or Shadow of the Colossus, but it's not a US or European-style budget.
We've heard that Mark Cerny is quite personally involved in the title's development...
Oh yes, he's giving technical advice. It's not like that rumour said, that he took over the project to finish it, that's totally bogus. He's been giving advice and consultation to many first-party projects; we are long-standing partners. He obviously architected PS4, so he works with multiple first-party teams, and The Last Guardian team is one of them. Because it was a technical issue that made the project so long, he and other central tech groups that we have, many smart people, helped Japan Studio to re-engineer and test it. Mark spent lots of time giving advice.
It's obviously been a huge technical challenge, first to try and get it running well on PS3...
And simply, we failed! We decided, no, we cannot make it. The trailer that we showed at E3 2009 was speeded up. It was from the development system but we took it frame by frame and made it run smoothly.
Has the design of the game evolved over the last four years, or has it just been waiting for the tech to catch up?
So, Ueda-san, his style of development is very set out, clear, like a vision, at the beginning of the project. It was the case for Ico and Shadow of the Colossus. Because he is an artist, he creates a short video to show to the team members, this is what we make. So the vision is totally the same. Because of the technical difficulty, running the game at the frame-rate required that the team look to compromise some features - the number of characters that Ueda-san wanted to do - if we were to continue on PS3. But because we moved to PS4, now he can make what he wanted. So people say it looks like the same game - there's a reason!
Anyone else gonna binge watch the next season of Knights of Sidonia on July 3rd? haha
Man, I normally try not to complain but now that E3 is over I'm getting the numbers itch again, when will you update ioi? D:
Edit: Oh and it's apparently the price of the 500gb and 1tb PS4 that's going to ruffle feathers tomorrow, so no price cut but 1tb more expensive?
Or maybe it's actually a big price cut (300 and 350) and people who bought the Arkham bundles will be pissed
..unlikely though.
Roronaa_chan said: Or maybe it's actually a big price cut (300 and 350) and people who bought the Arkham bundles will be pissed ..unlikely though. |
Maybe, but I'm also not quite sure why no price cut would ruffle feathers, what would anyone have to complain about Sony not making the PS4 cheaper? It's not like Sony has some kind of obligation towards customers to do that. Maybe the new SKU is more expensive than $400 even at 500gb, that I can really see ruffle feathers, though I think Sony is not stupid enough to try that.
Most realistic title thread ever.
Bet with gooch_destroyer, he wins if FFX and FFX-2 will be at $40 each for the vita. I win if it dont
Sign up if you want to see God Eater 2 get localized!! https://www.change.org/petitions/shift-inc-bring-god-eater-2-to-north-america-2#share
Because you know you want to: Here is a tutorial for upgrading your PS4's hard drive!