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Forums - Gaming - Why i was disappointed by MK8's graphics.

jigokutamago said:

I just think it is unfair to leave out framerate in a graphical comaprison.

It's not a comparison though, like i said, it's just a reference point. It's directed at people who say MK8 is a graphical achievement. I'd agree MK8 has runs impressively, but DC shows what an actual graphical achievement is, and the kind off trade offs necessary to achieve it. You can't have both :p

That's assuming MK8 is indeed 1080p/60fps. If it's actually still 720p/60fps then i'll be back to disappointment (720p/60fps is less resource intensive than 1080p/30fps from a flat view).



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Zekkyou said:
jigokutamago said:

I just think it is unfair to leave out framerate in a graphical comaprison.

It's not a comparison though, like i said, it's just a reference point. It's directed at people who say MK8 is a graphical achievement. I'd agree MK8 has runs impressively, but DC shows what an actual graphical achievement is, and the kind off trade offs necessary to achieve it. You can't have both :p

That's assuming MK8 is indeed 1080p/60fps. If it's actually still 720p/60fps then i'll be back to disappointment (720p/60fps is less resource intensive than 1080p/30fps from a flat view).

forgetting char textures?



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kirby007 said:
Zekkyou said:
jigokutamago said:

I just think it is unfair to leave out framerate in a graphical comaprison.

It's not a comparison though, like i said, it's just a reference point. It's directed at people who say MK8 is a graphical achievement. I'd agree MK8 has runs impressively, but DC shows what an actual graphical achievement is, and the kind off trade offs necessary to achieve it. You can't have both :p

That's assuming MK8 is indeed 1080p/60fps. If it's actually still 720p/60fps then i'll be back to disappointment (720p/60fps is less resource intensive than 1080p/30fps from a flat view).

forgetting char textures?

Eh?



YOUR opinion.



Zekkyou said:

It's not a comparison though, like i said, it's just a reference point. It's directed at people who say MK8 is a graphical achievement. I'd agree MK8 has runs impressively, but DC shows what an actual graphical achievement is, and the kind off trade offs necessary to achieve it. You can't have both :p

That's assuming MK8 is indeed 1080p/60fps. If it's actually still 720p/60fps then i'll be back to disappointment (720p/60fps is less resource intensive than 1080p/30fps from a flat view).

I think the problem is that you view fps as the performance and AA, AF, and textures as graphics. In truth, they are all simultaneous part of both graphics and performance. 60 fps does make a game a graphical achievement. Using animation as an example, a still image of two different clips can be compared like

They are comparable, and you could say they both are graphically good looking but if you comapre them in motion

http://youtu.be/otmqBvuwkfg?t=20s

http://www.youtube.com/watch?v=gy0E-1MD0bw

Like animation, framerate is also a part of the graphical experience.



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jigokutamago said:
Zekkyou said:

It's not a comparison though, like i said, it's just a reference point. It's directed at people who say MK8 is a graphical achievement. I'd agree MK8 has runs impressively, but DC shows what an actual graphical achievement is, and the kind off trade offs necessary to achieve it. You can't have both :p

That's assuming MK8 is indeed 1080p/60fps. If it's actually still 720p/60fps then i'll be back to disappointment (720p/60fps is less resource intensive than 1080p/30fps from a flat view).

I think the problem is that you view fps as the performance and AA, AF, and textures as graphics. In truth, they are all simultaneous part of both graphics and performance. 60 fps does make a game a graphical achievement. Using animation as an example, a still image of two different clips can be compared like

[image]

[image]

They are comparable, and you could say they both are graphically good looking but if you comapre them in motion

http://youtu.be/otmqBvuwkfg?t=20s

http://www.youtube.com/watch?v=gy0E-1MD0bw

Like animation, framerate is also a part of the graphical experience.

Graphics and performance are separate things, but yes they are directly influenced by each other.

If MK8 is running at 1080p/60fps then i can understand its graphical short comings. That's a difficult performance rate to achieve and requires considerable trade offs, even on the PS4/X1. If, however, it's still 720p/60fps then i'll be disspointed. At the very least 720p/60fps should have some decent AA/AF :/

Still, we will have to wait and see. My opinion on the matter will depend entirely on which of those two performance levels it's hitting.



Mario Kart 8 easily has more then 1 billion polygons. It has more then 400 shader cores being put to use. It's Native 1080p graphics @ 60 fps per video image (GamePad controller display something as well)

The game is looking to be the bestest coolest racing game to date.

The Wii U is the only Video Game System that's Power PC. (the PS4 & Xbox ONE is only x86 architecture)

The Wii U has its HD GPGPU clocked @ 800 MHz

 

So why is anyone complaining, knowing all of this ?



Zekkyou said:

Graphics and performance are separate things, but yes they are directly influenced by each other.

If MK8 is running at 1080p/60fps then i can understand its graphical short comings. That's a difficult performance rate to achieve and requires considerable trade offs, even on the PS4/X1. If, however, it's still 720p/60fps then i'll be disspointed. At the very least 720p/60fps should have some decent AA/AF :/

Still, we will have to wait and see. My opinion on the matter will depend entirely on which of those two performance levels it's hitting.

Let me just put it simply. Graphics is everything you see on screen. You can see framerate and resolution on screen. Therefore framerate and resolution is graphics. Just as AA/AF is. 720p itself is a graphical shortcoming.



mk8 is a great looking game, but only because its simpluistic and not gunning to look realistic

its not a showcase for wiiu power or anything, its a 1 off game thats released on every nintendo console there will never be a sequel or follow up or any other racer from nintendo



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really miss the VGCHARTZ of 2008 - 2013...

jigokutamago said:
Zekkyou said:

Graphics and performance are separate things, but yes they are directly influenced by each other.

If MK8 is running at 1080p/60fps then i can understand its graphical short comings. That's a difficult performance rate to achieve and requires considerable trade offs, even on the PS4/X1. If, however, it's still 720p/60fps then i'll be disspointed. At the very least 720p/60fps should have some decent AA/AF :/

Still, we will have to wait and see. My opinion on the matter will depend entirely on which of those two performance levels it's hitting.

Let me just put it simply. Graphics is everything you see on screen. You can see framerate and resolution on screen. Therefore framerate and resolution is graphics. Just as AA/AF is. 720p itself is a graphical shortcoming.

We apparently have a slightly different definition of the two, but for the sake of putting this to rest let me re-phrase it as AA, AF, textures etc being "in-game fidelity" and the resolution/frame rate the performance at which those visuals are being displayed.

That better? :p