| lucidium said:
|
Sure but as i said I'm a nerd and I like that kind of thing. if you look at the big budget blockbusters tho all the same problems AAA games have. You may get a rare exception but it's mostly lowest common denominator stuff. There is certainly room for smaller budget titles to explore those things in both movies and games. But to expect it out of the AAA blockbusters of the world is a little nieve. If you are going to spend $100m+ on something you are going to make things accessible to a wider audience and minimise risk.
I would love a return of more mid size games that can afford to push boundries and explore new ground. And I think we will see more of that as digital becomes bigger. Because the $60 retail market really doesn't support that kind of thing anymore. We need more $20-$40 mid budget projects that can aim for a more niche market (with the chance of blowing up into a mainstream success) so that more risks can be taken while also having enough of a budget to deliver a fleshed out and compelling experiance. We are starting to see some of that happening in the PC space with titles like Wateland 2, Age of Wonders 3, Shadow Warrior, Amnesia, most of Paradox's output etc and I think as those titles find success and more studios and publishers start playing in that space. I think Ubisoft is doing a lot to help build a new mid tier market, they have released several bigger digital titles that have been successful such as Blood Dragon, Might & Magic X, CoJ: Gunslinger and now Child of Light. We need to support more niche titles like that so publishers feel more comfotable making smaller bets on games with a more niche appeal. And there are some new bigger indie titles like No Man's Sky, SOMA, Routine, Reset and SOLUS all look to be interesting upcoming takes on sci-fi in games.
@TheVoxelman on twitter










