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Great read!

I was very excited when Everquest came out. Every race had their own unique perspective on the world with different eye height, different level of infravision or almost blind at night. Sure everybody still ended up walking at the same speed and talking the same language but it was a promising development. In fantasy apparently you can have different sized houses, science fiction is far more mundane in comparison. Mass effect became especially disappointing when it turned more and more into a universe of warehouse like structures filled with chest high walls. Here is a blue person, cause it's sci fi, remember.

I wonder if you have played Fract OSC yet? I get more of an alien vibe from that then any other game in recent memory. Mirrormoon EP was a nice attempt as well, but it wasn't a lot of fun to play. (problem being the online aspect, in that everywhere I went it was 'solved' already, together with a bad control method)

Last time I was really impressed with alien world design in a shooter was MDK, 1997. El Shaddai had a bit of an alien look, yet stuck on standard walkways all the way.