| sundin13 said: EDIT: I deleted my first paragraph somehow? Ummm...well ill just leave this:
I think that is the central question of game design, and one that is often ignored for the sake of adhering to trends. Regenerating health has its place, but it seems like every FPS these days has Regenerating health. Why? Well because it is the popular thing to do. |
the challenge is finding solutions to these problems that enhance or create gameplay previously not done before, shying away from them and sticking to what people are comfortable with is the main reason why everything feels so overdone and tired.
it takes just one game to try something fresh and succeed for others to follow suit, there are so many aspects of game design that just arent given the attention they need simply because they would rather spend 10million prettying up and reskinning an old game and passing it off as new than stepping back and asking themselves how can we explore beyond whats currently the norm.







