Forums - Sony Discussion - A DRIVECLUB update from Evolution Studios

Edit:

Official response from the Driveclub team on the European Playstation blog:

Paul Rustchynsky 30 April, 2014 @ 4:22 pm 1.6

We want to push the boundaries on PS4 with the visual detail in DRIVECLUB, so we’ve now locked the game to a rock solid 30fps. Doing so means that we don’t compromise on the staggering native 1080p visual quality or the seamlessly networked connectivity while you race.

We’ve got a lot of experience at Evolution Studios and members of the team who worked on Gran Turismo, WRC, Grid, F1, MotorStorm, Project Gotham and more have all contributed to the handling dynamics. We’re confident that it gives everybody a fluid and authentic driving experience that is accessible for beginners, yet deep enough to satisfy even the most track-hardened racers.

 

Original:

 

A DRIVECLUB update from Evolution Studios

Game Director Paul Rustchynsky reveals what the team has been working on
Hi everyone. Following Shuhei’s message yesterday, I’m here give to you an update on DRIVECLUB direct from Evolution Studios. I’m proud to be leading the extremely talented and hard-working development team here at Evolution. As gamers first and foremost, we are determined to deliver the game we promised to the quality we know you expect.

We appreciate all of your support – it’s motivating and humbling for us to have such a vocal and supportive community. Your messages drive us to do everything we can to live up to our original ambition of making DRIVECLUB the game that invigorates the racing genre again.

Your great support deserves us to be open with you. I know we have been quiet for a while since we made the decision to delay the game, so I wanted to take this opportunity to let you know exactly why the team felt that DRIVECLUB needed more development. We wanted to make sure we got one important feature right.

The dynamic menu is key to how much fun you’re going to get out of the game because it is the glue that connects you to everyone else in the DRIVECLUB community. Whenever you fire up the game; between every race you play, and when you log in to DRIVECLUB on your phone or tablet, the dynamic menu has to be slick to ensure your experience is seamlessly connected. Essentially it’s where you discover what to play, and who to play with.

It’s also absolutely vital to our ambition of growing a vibrant network of millions of connected clubs, who all share the excitement of driving amazing cars together. Whether they play just to have fun, or to complete every challenge and beat their rivals in every race, it’s this connected community who will keep the game fresh and enjoyable well after launch, so it makes sense for the connectivity to be perfect.

No racing title has ever combined the development of a socially charged, multi-platform dynamic menu with all the other connected online elements that DRIVECLUB delivers. We know that what we are creating here is hugely ambitious and we’re proud of the fact that we’re getting close now because we’re a relatively small studio. The progress we’re making is great, so I’m looking forward to showing you more as development continues and prove that all the hard work has been worth it.

While that work goes on, the rest of the team here is relentless when it comes to exploiting the power and confidence of the PS4, so we’re also raising the bar even higher across other aspects of the game including:

  • Visuals – We’re constantly improving how stunning the game looks as we continue to optimise visuals and find new ways of pushing the PS4. You can see for yourself how it looks right now in the latest video we shared yesterday because all the footage was captured on PS4 from the game. It’ll look even better in October.
  • Audio – It’s absolutely state of the art. We’re continuing to refine the authentic sounds that we have for each and every car in the game and we’re going to put together videos that focus on this.
  • Driving – It already feels great to play and we’re continuing to add further layers to the physics to make it both more accessible for everybody and more sophisticated for experienced racers.
  • Clubs – We’re making it easier for you to keep up to speed with what’s going on in your club as part of the rework on the dynamic menus. We’ve also tweaked clubs to support up to 6 players instead of 12 (because the game is more fun with tightly-knit clubs and it paves the way for awesome 6 on 6 club races).
  • Tour – The difficulty curve for the campaign mode is becoming even smoother as we continue to optimise the vehicle handling and also refine the game’s AI for non-player racers.
  • Cars & Tracks – More time means more staggeringly detailed cars and exciting tracks too. If you haven’t already, check out the Ferrari in the video released yesterday. There are loads more exciting cars for us to reveal in the coming months.

I’d also like to confirm that the PS Plus Edition of the game will be available on the same day as the full release. Offering a selection of cars and tracks from the complete version, we think it’s the perfect way for those new to the genre to get an idea of what the full DRIVECLUB experience is all about. Look out for more details on the PS Plus Edition very soon.

Thanks again to everybody for your continued support; it really is a huge source of inspiration for the team. We appreciate that there’s a lot of anticipation and excitement for everything that DRIVECLUB promises to be, so we hope that you understand why we won’t compromise on quality to rush it to you.

It’s been a long and hard winter but it’s great that we can finally start sharing updates with you again about all of the cool things that DRIVECLUB does. We don’t anticipate another quiet period for a while so you can expect to see plenty more from us in the coming weeks leading up to E3 2014!

More soon™,

The DRIVECLUB team.

 

 

Source: http://blog.eu.playstation.com/2014/04/30/driveclub-update-evolution-studios-2/



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Oh man, you were at least 10 seconds faster with posting!



Once you entered you won't be the same anymore. A blog about life.

http://seetheworlddifferent.wordpress.com/

Really doesn't sound like anything that needed almost a year to get right, unless it is revolutionary which it almost certainly won't be. Game must have been a disaster back in November



Still nothing about framerate. 30FPS it is then



ImmortalHelixFossil said:
Oh man, you were at least 10 seconds faster with posting!


If you want to use your one then I have no problem. I am not interested in getting vgchartz points. I just want to have a thread about gaming discussion.



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daredevil.shark said:
ImmortalHelixFossil said:
Oh man, you were at least 10 seconds faster with posting!


If you want to use your one then I have no problem. I am not interested in getting vgchartz points. I just want to have a gaming discussion.


No worries, already deleted my post. For me it's also about the discussions. 

Official response from the Driveclub team on the European Playstation blog:

Paul Rustchynsky 30 April, 2014 @ 4:22 pm 1.6

We want to push the boundaries on PS4 with the visual detail in DRIVECLUB, so we’ve now locked the game to a rock solid 30fps. Doing so means that we don’t compromise on the staggering native 1080p visual quality or the seamlessly networked connectivity while you race.

We’ve got a lot of experience at Evolution Studios and members of the team who worked on Gran Turismo, WRC, Grid, F1, MotorStorm, Project Gotham and more have all contributed to the handling dynamics. We’re confident that it gives everybody a fluid and authentic driving experience that is accessible for beginners, yet deep enough to satisfy even the most track-hardened racers.



Once you entered you won't be the same anymore. A blog about life.

http://seetheworlddifferent.wordpress.com/

celador said:
Still nothing about framerate. 30FPS it is then

Yes it's 30, they announced it.



celador said:
Really doesn't sound like anything that needed almost a year to get right, unless it is revolutionary which it almost certainly won't be. Game must have been a disaster back in November - Daisy Downer

I don't know what kind of disaster it was, but it's looking good and interesting from what they've revealed.



My 8th gen collection

ICStats said:
celador said:
Really doesn't sound like anything that needed almost a year to get right, unless it is revolutionary which it almost certainly won't be. Game must have been a disaster back in November - Daisy Downer

I don't know what kind of disaster it was, but it's looking good and interesting from what they've revealed.

Not to me.  Everytime I hear something more about this game the less interested I become



ImmortalHelixFossil said:


No worries, already deleted my post. For me it's also about the discussions. 

Official response from the Driveclub team on the European Playstation blog:

Paul Rustchynsky 30 April, 2014 @ 4:22 pm 1.6

We want to push the boundaries on PS4 with the visual detail in DRIVECLUB, so we’ve now locked the game to a rock solid 30fps. Doing so means that we don’t compromise on the staggering native 1080p visual quality or the seamlessly networked connectivity while you race.

We’ve got a lot of experience at Evolution Studios and members of the team who worked on Gran Turismo, WRC, Grid, F1, MotorStorm, Project Gotham and more have all contributed to the handling dynamics. We’re confident that it gives everybody a fluid and authentic driving experience that is accessible for beginners, yet deep enough to satisfy even the most track-hardened racers.


Coping this.