"Roman Temple"
BenVTrigger said:
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Just that it's coming, 4.2 could hit as soon as next week so hopefully it drops along side that.
@TheVoxelman on twitter
zero129 said: I really have to get my hands on UE4 just to try them demos, they look sooo good xD . |
You don't need UE4 to try the demos
http://www.techpowerup.com/downloads/2369/unreal-engine-4-five-tech-demos/
there you can find
and i already posted a link to the Elemental demo in this thread
@TheVoxelman on twitter
BenVTrigger said: Haha, I have a PC that utterly smashes every console ever made. I think a LOT of you guys are spoiled by bullshots companies have put out over the years. This is 100% real time on my own rig, and in motion its damn impressive. Leave it to Vgchartz to toxic this place up though, I swear every thread, every time. |
It depends on your defintion of "smash" in raw power yes. Overall I play my PS4 over my gaming PC 90% of the time. Sadly the time I do play on my PC is playing indie games which do not take advantage of power
But the screenshots indeed look nice. The last Unreal Engine was pretty much garbage so I remain skeptical over this one.
Looks fabulous. Unbelievable that you can run that in real time in your home.
Something about Unreal Engine that it never seems to do light sources right, it looks like a neon LED light or some radioactive plasma.
zero129 said: Oh thanks man downloading now , but someone was saying u cant change the settings in the demos and that they dont look as good as the newer versions released for the UE4 editor is the any truth to that mate?. |
You can change a few things via command line or the ini files. They are the same demos just compiled and put out as a standalone, so I would have thought they would look the same but I can't say for sure.
@TheVoxelman on twitter
PullusPardus said: Something about Unreal Engine that it never seems to do light sources right, it looks like a neon LED light or some radioactive plasma. |
Well UE4 supports several different lighting engines including Enlighten (which is what Frostbyte uses) and soon a GI lighting solution based on Crytek's Light Propagation Volumes.
@TheVoxelman on twitter
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