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Forums - Gaming - Why is it hard to believe that third parties are biased against Nintendo?

mysteryman said:
Serious_frusting said:
mysteryman said:
noname2200 said:

He's assuming that everyone on this site can take the formula "1+x=2" and find x. Stupid of him, I know.

 


What kind of sorcery is this???



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God forbid that someone makes a title that coninsides with the thread.  He just name droped Nintendo to get people to view his thread. Understandable really when you think about it after you see the op.

 

I am not the only one who thinks this because everyone who has commented has been talking nintendo. So they have been answering his thread title and not the tripe thats in op. Sorry thats just my opinion. One of the worst threads he has ever made, Why cant the title be Why is it so hard to believe 3rd parties are biased?  or better still 'that 3rd parties can be biased'. 

Maybe because he knew people would not care about his thread else? Just a thought.

The use of non-Nintendo examples of bias in the industry was to circumvent anti-Nintendo blinkers. Of course this meant that some insight was required to appreciate the message. Clearly this was asking too much.

 

Dont worry though, here comes the aeroplane:
http://gamrconnect.vgchartz.com/post.php?id=6251599


oh lol. Sorry for not readig every thread. Like i said. One of rolls worst ever. 



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burning_phoneix said:
F0X said:

1) Nintendo barely supported the Wii after 2010, and it seems to me as if third parties followed Nintendo's lead. In terms of PS3 vs. 360, Sony had a massive advantage in the Japanese market, which I believe helped the PS3 gain steam in 2008 and 2009. Valkyria Chronicles and Demon's Souls were successful internationally.

2) Not sure if moneyhatting or bad business decision.


1) Why would Third parties follow Nintendo's lead? Wouldn't less 1st party games make for a more appealing release window for 3rd parties?


In a less extreme situation, I believe that would apply. However, the shift to 3DS and overall lack of major Wii releases in 2011 suggested that Wii was on its last legs and would soon be replaced.



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st0pnsw0p said:
TheLastStarFighter said:
st0pnsw0p said:

Despite popular belief, Nintendo games aren't so good that they appeal to absolutely everyone and stop people from wanting to buy any other type of game. The reason most 3rd parties sell poorly on Nintendo consoles is due to their completely different demographics. People who buy a Wii U generally aren't the type of people who are interested in AAA 3rd party games and vice versa, hence why games like AC, CoD and the like sell worse on Wii U than on other consoles, but for a Rayman Legends, which appeals 

If Nintendo made a console that both audiences bought, both types of games would sell well and third parties would be willing to support it, just like they supported the PS3 at the start of the generation despite its faults simply because their games sold on it.


a) "Despite popular belief" is a funny term, but it's really all that matters.  You may not think Nintendo games aren't that good, but the popular belief is that they are and so people buy them ahead of all else if they are available.

b) Even if Nintendo games aren't that great and/or popular, they're still massively more popular than any other 1st party collection.  As a result, third parties prefer to publish on systems with weaker 1st party presence.  Hell, Sony thought about ditching their entire 1st party line up a few years ago.  If I was a third party looking to have as little competition as possible, that's where I'd go.

I never said that there aren't people who like Nintendo games more than any other games, only that not everyone does, and that the reason 3rd party multiplats don't sell on Wii U is because the people who like those games just as much or more than Nintendo's games aren't interested in a Wii U.


Of course they're not.  3rd party companies have bias against Nintendo and don't put the games on their systems.



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ICStats said:

They're not biased against Nintendo, they're allergic to Nintendo.  Big difference.

What are they allergic to?

 - Not being put first.
 - Not having the features, support and tools that they're used to from MS & Sony.
 - Lack of hardware parity is a pain.  Devs want the consoles to be as close as possible, preferably the same.

The medicine for that is to have a big market, a lot of users.  All pains can be forgotten if there's a market, like with Wii.

Imagine a scenario where Wii U had similar specs to PS4 or XB1.... we'll come back to this.

Although the GC didn't set the house on fire with it's sales, 3rd party devs supported it.  Why?  It was pretty easy
to port to from PS2.  In some ways it was a pleasure to port to GC than to develop for the PS2.  But... Nintendo
must not have been happy with GC so they risked the Wii strategy - make a console that can't compete on power being 5 or 6
times weaker than high end consoles, but cheaper and with a new widget.  It worked, against all estimates.

So Nintendo tried to do the same again, release a console 5 or 6 times weaker than PS4/XB1, with a new widget... only
this time the widget didn't catch on.  Now they're stuck with a console that's not competitive on power and has no widget
to sell.  A worse position than the GameCube, it's big difference from PS4/XB1 is why it will not get 3rd party support.

Back to the imaginary scenario, if Wii U was close in specs to PS4/XB1, not beating anything but close, then devs would just
port their PS4/X1 software, plus you'd get awesome 1st party.  It would be a great console to own.


^

This, and I would add something else.

 

The narcisistic view of Nintendo that their way is the only way and not caring what the market and competitors do. One of the biggest setbacks is the online services that aren't anywhere remotely close to Live and Playstation +

Maybe to the die hard fans it's a good thing to have such and old school type of approach to gaming as a purely videogame console in terms of hardware with negligible online instead of a more broad look into a multimedia hub with more appeal to the consumer. The fact they were still using 'friends code' until very recently feels as if they tried using a password scheme to load a level instead of using save states. It's this way of doing business that makes Nintendo feel the 'other' one in gaming.

So like it was said, had the Wii U specs been buffed up a bit more in a similar architecture as the other 2 competitors, there would absolutely be basically the same 3rd party support that MS and Sony get.

 

So, it's time to decide, if you're a Nintendo supporter. What do you want? Nintendo to finally recognize they have to adhere to the standard in hardware specs and save their creativity for the games, or keep betting on the 'look at me, i'm different' and lose the 3rd party support? Unless the Playstation and Xbox brands decide to leave the industry they can't have both.



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Nintendo has made many mistakes too...

Nintendo made it hard for companies to make versions for all consoles of a generation. PS3 and X360 got almost all of the 3rd Party games because they had comparable power. Porting these games to the Wii would have been expensive.

Nintendo made the WiiMote the standard controller. This also made porting games more expensive... The Balance Board showed that optional controller can sell well... The WiiMote could have been an optional controller.

The Wii U has made exactly the same mistakes... So not developing a Wii U version can be seen as a plausible decision. Nintendo made it difficult to port for the Wii on purpose and now the sales figures are not to convincing too.



Will read the OP, but I am going in wondering if this is another thread of how Nintendo does no wrong and it is all the 3rd party devs fault.



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3rd parties aren't biased against Nintendo, they're biased towards the industry the way they see it. If Nintendo will support their views, they'll support Nintendo... on its ultimate way to self-destruction.



 

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sabastian said:
JazzB1987 said:
rolltide101x said:


There are many types of gamers.

 

The gamer that owns a Wii/ Ps3

The gamer that owns a 360/Wii

The gamer that owns a ps3/360

If your the gamer that only owned a Wii as your sole console last gen, you were the gamer that missed out on a TON of awesome games....... 

Th Wii did not help itself when it came to 3rd party titles, and so is the Wii-U.

And as far as I can remember, Nintendo is the only company that has games released over 10 years now and still ask you to pay full price for them. Tell me how is that good for the consumer ?


I am not saying this is good for consumers. But is it really bad for consumers? I mean If I buy the game for 60 bucks and everyone else also has to pay 60 even 2 years later its actualyl GOOD for me not Bad. For people that want something but dont want to pay the price  its obviously not so good but those are obviously not long-time-nintendo gamers  because those understand how Nintendo pricing works.

So if keeping the prices high is bad for consumers then starting with a 60 price tag is actually even worse.
I would love to have cheaper games like $30€ but it seems thats not going to happen. When I know the games wont get cheap for a while and I decide to buy them I DO NOT WANT them to get cheaper anytime soon otherwhise I feel bad. Imho you should not penalize early adopters by reducing the price to fast. Just look at how alot of X1 owners cried just because the X1 became cheaper. Its the same. People do not like to pay more than others for the same thing and thats pretty understandable because its unfair.

I am critisizing the stupid industry for thinking that only 3 months count  because THEY drop the price and so in THEIR opinion  half price sales dont count.   Nintendo does not really reduce the price because they dont need to and people are  obviously fine with that. Also alot of people argue that NIntendo games have better value. I mean why do you think so many people including me want games to drop in price? Because we know its going to happen sooner than later. I buy Nintendo games day 1 (Wiiu not anymore because 60 is to expensive)  because I know they dont and if they start to do it I will stop buying them for the launch price. Its that simple.

Noone but the third parties decide that their games are appereantly not good enough to cost 60 bucks anymore so they drop the price.  But the problem Is why do they do that? Make it 30 bucks instead of 60 and keep the price forever if its a good game it will still sell especially when people understand that your games will not drop in price anymore.

As said before I myself stopped buying Nintendo home console games day1 because they went from 50 to 60 with WiiU.  Only some very very special games are worth that much money.  Stuff like the SkywardSword collectors edition that came with Soundtrack and Wiimote was. But a "generic" game that is like 20 other games made by other companies is def not worth 60 bucks especially when it lacks polish and has day1 DLC etc....

I am not buying games day1 because I see no point in doing that. I will probably play that game next year because my backlog is so huge. But with Nintendo it does not make a difference because if I buy it today or in 2 years it will be launch price  so why not buy it today? I can at least occasionally play it and wont feel robbed.

If third parties decide to drop the price so quick its their own fault. They show me that they dont have trust in their own product so they wont see my money untill the game price stabilized and is cheap. (I even get "angry"/"sad" when I buy a discounted game for $5€ and 1 week later its $4€. I just dont like the feeling of "wasting" a dollar.  I mean I had no problem with buying LegoCityUndercover  and I am still fine with that price because the price is still high.

Lets say I see a game like The Last of Us for 20bucks as a special deal but I missed it I will never pay more than 20 bucks for that game no matter how good it is because I think "if others get it for 20 why should I pay more? I will not do that"  and so I wait for a price drop even if it takes years.  This is how I work.