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Forums - Gaming - Titanfall exclusivity proved to be (quite) pointless

sales2099 said:
KylieDog said:
Well people expected something new, instead it just ended up as CoD with mechs, high jumps and bots.

That is new for a competitive FPS. Try harder.

While I'm not debating the game's fun. I highly doubt its efficacy as a "competitive" multiplayer FPS. Pilots obviously make challenging opponents but the existence of AI opponents bars it from being an officially competitive game. Remove them, then even all else kept the same, I would agree.

In fact, Respawn seemed to have intended on making the game easy to pick up and hard to master to appeal to as large an audience as possible, not for it to be a competitive multiplayer FPS.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

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Goatseye said:
exdeath said:
Goatseye said:
Whats the obsession with Titanfall hate?


Real gamers are tired of fad photorealistic military arcade epeen vs mode online only bro shooters in general on all platforms.  Microsoft and XBox pretty much cater to that casual audience exclusively so they are prime hate targets for gamers tired of seeing their beloved non shooter franchises being hijacked by mainstream shooter elements to try and skim that audience's wallets.

Most saw it for what it is, just another Call of Duty with jetpacks and robots, yet it was hyped and shoved in our faces everywhere we go online and real world as the next coming of Christ.

 

I for one am glad it did not deliver to their expectations.  I'm sure the "investors" who funded it felt they were entitled to 10 million launch sales or something absurd. 

 

The online versus competition epeen military shooter fad needs to hopefully die this generation and make way for coop and single player adventures again. A lot of us played arena shooters in the Quake 3 and UT days and well it's getting old. A lot of us moved from PC to console this last generation to go back to playing video games and not military simulators when that's all that infected PC, and now it's completely infected last console gen too.  Titanfall is just the latest posterchild for the tired cookie cutter over zealous record profit predicting shooter formula to be forced down our throats.

 

The Activision style "you should like this because we said so and all the cool kids will be playing it" marketing is also offensive.

Who  are you to say who's real gamer or not? What's a real game?

I stopped at your first sentence.


Someone who would NOT have touched a SNES or GameCube back in the day because its a kiddy toy or nerdy (if they were around then) but who NOW only jumps on Xbox now that video games are socially acceptable and only buys "cool manly" games like CoD and Madden are not gamers.



Too much hype I say. But, my opinion doesn't count, I haven't played it yet.



exdeath said:


Someone who would NOT have touched a SNES or GameCube back in the day because its a kiddy toy or nerdy (if they were around then) but who NOW only jumps on Xbox now that video games are socially acceptable and only buys "cool manly" games like CoD and Madden are not gamers.

What do you have against "cool manly" games?

I play Fifa and Titanfall. Love them more than "not cool, less manly" games like JRPG.

I used to own NES, SNES, Mega Drive, Saturn, PS1,PS2 and own a X360 and X1. Does it make me not a gamer?

Also, what about others that only jumps on PS because video games are now socially acceptable?



sales2099 said:
KylieDog said:
Well people expected something new, instead it just ended up as CoD with mechs, high jumps and bots.

That is new for a competitive FPS. Try harder.

 

 

I'm confused. I thought new things were, you know...."new". Not 3 years old

 



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disolitude said:

Let's see:

1. It drove X1 sales at higher price point than competition
2. It drove Xbox Live subscription sales
3. It sold and will continue to sell content on the Microsoft platforms
4. It had good sales for a $50 game without single player content
5. Kept EA dev costs low due to Microsofts cloud, no single player dev and existing game engine

Sounds to me like everyone involved benefited from this venture.  Except people with Sony PS4 tattoos on their chest maybe...


All good points, except for #5 (I guess you did not read the Final Hours of Titanfall).  It cost EA $30 million, they scrapped the single player campaign when they realized the couldn't get it done in time, they switched game engines half way and ended up scrapping a lot of their work, and they asked EA to outsourced the 360 version because they couldn't get that done on time either.



I haven't played the game, but I still have a feeling that the exclusivity thing didn't worked like they had hoped for. If Respawn, EA and Microsoft were aiming at a Call of Duty 4 hype level, it didn't make it, plain and simple.

Pointless exclusivity? Maybe. It did help Xbox One sales, but not by much. And it didn't reach its entire audience, so it might as well be pointless.

Why COD4 was successful? Because it was available on every console.



BMaker11 said:
sales2099 said:
KylieDog said:
Well people expected something new, instead it just ended up as CoD with mechs, high jumps and bots.

That is new for a competitive FPS. Try harder.

 

 

 

I'm confused. I thought new things were, you know...."new". Not 3 years old

 

Don't wanna be that guy....well maybe i do. But KZ MP isn't exactly what FPS nuts would call a 1st class experience. Yes I am sure in strictly PS fan circles KZ MP is pretty nice and yes, I am aware Halo has jetpacks and mech combat as well. But Titanfall is like COD in that it is very fast and twitch based FPS, a different breed then Halo or KZ. It integrates them while maintaining that fast paced feeling. That and the parkour is something new and fresh.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

I here rumours that microsoft prevented this game from getting canned. Basically saved it. If this is the case then your argument really kind of falls flat on its face as they would not have to of paid to keep this game away from Sony. Microsoft would have made them sign an exclusivity deal for them to help to get the game completed.

So when you think of it that way it was a good investment for them because it is one hyped game that they managed to get that wont be on sony platforms.

The fact the PS4 still outsold the xbone is meaningless. People overhyped the game. I always said the PS4 would outsell the xbone NPD that month. Looking at the numbers for MGS4 when it released on PS3 would have told you this.



Nobody's perfect. I aint nobody!!!

Killzone 2. its not a fps. it a FIRST PERSON WAR SIMULATOR!!!! ..The true PLAYSTATION 3 launch date and market dominations is SEP 1st

KylieDog said:
sales2099 said:
KylieDog said:
Well people expected something new, instead it just ended up as CoD with mechs, high jumps and bots.

That is new for a competitive FPS. Try harder.


No, it really isn't and that statement from you pretty much tells everyone you have an extremely small knowledge of FPS games. 

Ironically that is what you are telling everyone. If you were right this game would have no basis for any type of buzz because it seemingly does nothing fresh



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles.