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disolitude said:

Let's see:

1. It drove X1 sales at higher price point than competition
2. It drove Xbox Live subscription sales
3. It sold and will continue to sell content on the Microsoft platforms
4. It had good sales for a $50 game without single player content
5. Kept EA dev costs low due to Microsofts cloud, no single player dev and existing game engine

Sounds to me like everyone involved benefited from this venture.  Except people with Sony PS4 tattoos on their chest maybe...


All good points, except for #5 (I guess you did not read the Final Hours of Titanfall).  It cost EA $30 million, they scrapped the single player campaign when they realized the couldn't get it done in time, they switched game engines half way and ended up scrapping a lot of their work, and they asked EA to outsourced the 360 version because they couldn't get that done on time either.