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Forums - Gaming - Titanfall exclusivity proved to be (quite) pointless

sales2099 said:
Nicklesbe said:
sales2099 said:
 

Well isn't this funny considering the very website you are posting from. Why didn't you send me a link of vgchartz estimates and sales of Titanfall and Infamous? What possible reason prevented you from using resources on the very site you post? I would reeeeeeaaaaallllly like to know ;)

You may be new to this sites beautiful resources, allow me to display:

http://www.vgchartz.com/game/71541/infamous-second-son/

http://www.vgchartz.com/gamedb/?name=titanfall

Whoa......that really contradicts your point of view. Maybe you should leave vgchartz lest you be a obvious hypocite.

"produce a game worth playing" - Higher sales and meta then infamous.......so basically you are implying that Infamous is even less of a game worth playing. Your words, not mine.

 


Yeah because using outdated estimates is accurate. Those don't reflect the market at this very moment. Once the next NPD is released we will see Infamous ahead of titanfall. Also it hasn't outsold infamous on xb1. It needs 3 platforms to have a tiny bump over a game that was released on one platform. So again the xb1 sales of titanfall no where near trump the sales of Infamous.

Outdated? You mean weekly estimates that are adjusted accordingly? You mean March NPD that said Titanfall was outselling Infamous, which didn't include the free game bundle?

That alone shows the X1 version is outselling Infamous. 360 version will chug along. The level of not doing your homework is astounding. Like, this is complete denial on your part.

The x1 version isn't outselling it. Your own links proved that. talk about doing homework.



http://www.youtube.com/v/AoOOpLpcF28 http://www.youtube.com/v/CphFZGH5030

All Hail the Jester King. The King is back, and I am still a dirty girl prof ;)

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Nicklesbe said:
sales2099 said:

Outdated? You mean weekly estimates that are adjusted accordingly? You mean March NPD that said Titanfall was outselling Infamous, which didn't include the free game bundle?

That alone shows the X1 version is outselling Infamous. 360 version will chug along. The level of not doing your homework is astounding. Like, this is complete denial on your part.

The x1 version isn't outselling it. Your own links proved that. talk about doing homework.

You mean vgchartz links I showed that very clearly showed the X1 version alone outselling it? lol now your just trolling....or at least trying.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

Squeezol said:

I must say that I think making Titanfall an Xbox One exclusive didn't do much good. It didn't boost the XOne sales that much and this should've had the freedom to be on PS4 as well. Microsoft probably had to pay a lot to keep it exclusive but in the end it proved to be not worth the effort. I personally also hate the way Microsoft seems to think that by just making something exclusive everyone will buy an XOne (that's at least what I seem to get out of their behaviour towards Titanfall), but that's a different discussion.

It depends on how you look at it. If you are a fan of XBox, having exclusive games always strengthens you commitment to that console, and I find it really great that MS invested in this game, it is an awesome one :). Just because something doesn´t seem beneficial economically, that does not mean it has no value.

And regarding bying exclusivity: this has been done by all big console maker through all times so I guess you are equally angry at sony and Nintendo?



BMaker11 said:

 

 

I'm confused. I thought new things were, you know...."new". Not 3 years old

You're only making his point for him. Killzone 3 featured a variant of these elements, but it sure as hell didn't get anyone excited (in fact the opposite, most rooms skipped the jetpack level, and the exoskeleton suits weren't popular and were dropped for Killzone 6). You can bring in things to make a game fresh even if they existed in some other game before it. Take your 3 videos for example.

Mechs. KZ3 had... a sort of mech. More of an exoskeleton suit than a mech, which is probably why they called them exoskeleton suits. This was available on one map and the gameplay was not designed around it at all. Meanwhile in Titanfall they are in every map, every mode, and the gameplay is built around them. So you have a gameplay element in mechs. You have one game where one map has an exo suit that kind of looks like a mech, and another game where mechs are the core focus. Are you implying the second game cannot have a fresh or unique approach because game one had a sort of mech looking thing on one map?

Jetpacks. KZ3 had an actual jetpack that functioned very well and like I would imagine a jetpack would function. You could glide around, you could go vertical (slightly, the game limited your movement greatly). The jetpack replaced your weapon and came with some machine guns. Again, only available on one map (IIRC, could be wrong). Again, gameplay not designed around it at all. In Titanfall the "jetpack" is really nothing more than a double jump mechanism. It doesn't function like an actual jetpack. And the gameplay is designed around it, right down to the exhaust that shoots out so that a cloaked pilot can be seen by someone inside of a Titan. So again you have a similar element (jetpacks), wildly different implementation and emphasis on the gameplay. And again, you're saying that because KZ3 has a jetpack on one level that functions completely different from jetpack that is included in the core of Titanfall gameplay, that the TF element cannot be unique or fresh? LOL.

The bot one is the easiest. The bots in KZ3 are actual bots meant to replace human opponents. The AI in Titanfall is more akin to creeps in a MOBA game. A FPS with bots is cliche it is done so much. A FPS with AI rooted into the gameplay and design as in TF is unique and new to the genre.

I hope that cleared things up for you. Titanfall even has guns and grenades too and they are in so many other games! Yet it's still unique.



J_Allard said:
BMaker11 said:

I'm confused. I thought new things were, you know...."new". Not 3 years old

You're only making his point for him. Killzone 3 featured a variant of these elements, but it sure as hell didn't get anyone excited (in fact the opposite, most rooms skipped the jetpack level, and the exoskeleton suits weren't popular and were dropped for Killzone 6). You can bring in things to make a game fresh even if they existed in some other game before it. Take your 3 videos for example.

Mechs. KZ3 had... a sort of mech. More of an exoskeleton suit than a mech, which is probably why they called them exoskeleton suits. This was available on one map and the gameplay was not designed around it at all. Meanwhile in Titanfall they are in every map, every mode, and the gameplay is built around them. So you have a gameplay element in mechs. You have one game where one map has an exo suit that kind of looks like a mech, and another game where mechs are the core focus. Are you implying the second game cannot have a fresh or unique approach because game one had a sort of mech looking thing on one map?

Jetpacks. KZ3 had an actual jetpack that functioned very well and like I would imagine a jetpack would function. You could glide around, you could go vertical (slightly, the game limited your movement greatly). The jetpack replaced your weapon and came with some machine guns. Again, only available on one map (IIRC, could be wrong). Again, gameplay not designed around it at all. In Titanfall the "jetpack" is really nothing more than a double jump mechanism. It doesn't function like an actual jetpack. And the gameplay is designed around it, right down to the exhaust that shoots out so that a cloaked pilot can be seen by someone inside of a Titan. So again you have a similar element (jetpacks), wildly different implementation and emphasis on the gameplay. And again, you're saying that because KZ3 has a jetpack on one level that functions completely different from jetpack that is included in the core of Titanfall gameplay, that the TF element cannot be unique or fresh? LOL.

The bot one is the easiest. The bots in KZ3 are actual bots meant to replace human opponents. The AI in Titanfall is more akin to creeps in a MOBA game. A FPS with bots is cliche it is done so much. A FPS with AI rooted into the gameplay and design as in TF is unique and new to the genre.

I hope that cleared things up for you. Titanfall even has guns and grenades too and they are in so many other games! Yet it's still unique.

Look at the comment I was replying to. He said those mechanics were new to competitive FPS. They aren't. Simple as that. You can go into great detail all you want, but there was even a time when rechargeable healing wasn't something a "game was built around", then Halo 2 added the mechanic and look....Modern Warfare perks regarding health (Juggernaut, for example). Is MW now considered "innovative because it has rechargeable health: a mechanic that's new to FPS"?



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BMaker11 said:

Look at the comment I was replying to. He said those mechanics were new to competitive FPS. They aren't. Simple as that. You can go into great detail all you want, but there was even a time when rechargeable healing wasn't something a "game was built around", then Halo 2 added the mechanic and look....Modern Warfare perks regarding health (Juggernaut, for example). Is MW now considered "innovative because it has rechargeable health: a mechanic that's new to FPS"?

They are new. Unless you can tell me of another game that utilizes them the way Titanfall does? Allow me to save you some time: You can't.

Thank you for bringing up CoD, it's another great example that only proves sales right. We all know CoD4 is widely known for reolutionizing MP. What exactly did it bring that someone could really define as "new"? XP, perks, unlocks, level ups, twitch shooting, etc, all been done before in some form or another. But IW put their spin and presented them in a different way and as a part of a complete package and the result was a new, fresh MP experience that changed the industry.

Is Titanfall going to do all of that? Who knows. But its mechanics are new and fresh. Don't be obtuse and then blame the post you were responding to for it. You know how games work. You know these KZ3 comparisons are laughable at best.



Puppyroach said:
Squeezol said:

I must say that I think making Titanfall an Xbox One exclusive didn't do much good. It didn't boost the XOne sales that much and this should've had the freedom to be on PS4 as well. Microsoft probably had to pay a lot to keep it exclusive but in the end it proved to be not worth the effort. I personally also hate the way Microsoft seems to think that by just making something exclusive everyone will buy an XOne (that's at least what I seem to get out of their behaviour towards Titanfall), but that's a different discussion.

It depends on how you look at it. If you are a fan of XBox, having exclusive games always strengthens you commitment to that console, and I find it really great that MS invested in this game, it is an awesome one :). Just because something doesn´t seem beneficial economically, that does not mean it has no value.

And regarding bying exclusivity: this has been done by all big console maker through all times so I guess you are equally angry at sony and Nintendo?

Not exactly, because their approach is a little different here. They don't slap stickers on the cover praising the games' trillion awards etc. 



Squeezol said:

Not exactly, because their approach is a little different here. They don't slap stickers on the cover praising the games' trillion awards etc. 

Why did the game get trillion awards?

Are they in their right to show the awards the game got?



Goatseye said:
Squeezol said:
 

Not exactly, because their approach is a little different here. They don't slap stickers on the cover praising the games' trillion awards etc. 

Why did the game get trillion awards?

Are they in their right to show the awards the game got?

I was overexerting. It's over 60 awards, and this is not exactly a bad or good thing. I just hate this approach. 



Squeezol said:

I was overexerting. It's over 60 awards, and this is not exactly a bad or good thing. I just hate this approach. 


??? I'm confused.

If it got trillion awards, doesn't it mean that the game must be good?

Isn't it a type of self promotion on the cover? What's wrong with self promotion?