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BMaker11 said:

Look at the comment I was replying to. He said those mechanics were new to competitive FPS. They aren't. Simple as that. You can go into great detail all you want, but there was even a time when rechargeable healing wasn't something a "game was built around", then Halo 2 added the mechanic and look....Modern Warfare perks regarding health (Juggernaut, for example). Is MW now considered "innovative because it has rechargeable health: a mechanic that's new to FPS"?

They are new. Unless you can tell me of another game that utilizes them the way Titanfall does? Allow me to save you some time: You can't.

Thank you for bringing up CoD, it's another great example that only proves sales right. We all know CoD4 is widely known for reolutionizing MP. What exactly did it bring that someone could really define as "new"? XP, perks, unlocks, level ups, twitch shooting, etc, all been done before in some form or another. But IW put their spin and presented them in a different way and as a part of a complete package and the result was a new, fresh MP experience that changed the industry.

Is Titanfall going to do all of that? Who knows. But its mechanics are new and fresh. Don't be obtuse and then blame the post you were responding to for it. You know how games work. You know these KZ3 comparisons are laughable at best.