J_Allard said:
BMaker11 said:
I'm confused. I thought new things were, you know...."new". Not 3 years old
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You're only making his point for him. Killzone 3 featured a variant of these elements, but it sure as hell didn't get anyone excited (in fact the opposite, most rooms skipped the jetpack level, and the exoskeleton suits weren't popular and were dropped for Killzone 6). You can bring in things to make a game fresh even if they existed in some other game before it. Take your 3 videos for example.
Mechs. KZ3 had... a sort of mech. More of an exoskeleton suit than a mech, which is probably why they called them exoskeleton suits. This was available on one map and the gameplay was not designed around it at all. Meanwhile in Titanfall they are in every map, every mode, and the gameplay is built around them. So you have a gameplay element in mechs. You have one game where one map has an exo suit that kind of looks like a mech, and another game where mechs are the core focus. Are you implying the second game cannot have a fresh or unique approach because game one had a sort of mech looking thing on one map?
Jetpacks. KZ3 had an actual jetpack that functioned very well and like I would imagine a jetpack would function. You could glide around, you could go vertical (slightly, the game limited your movement greatly). The jetpack replaced your weapon and came with some machine guns. Again, only available on one map (IIRC, could be wrong). Again, gameplay not designed around it at all. In Titanfall the "jetpack" is really nothing more than a double jump mechanism. It doesn't function like an actual jetpack. And the gameplay is designed around it, right down to the exhaust that shoots out so that a cloaked pilot can be seen by someone inside of a Titan. So again you have a similar element (jetpacks), wildly different implementation and emphasis on the gameplay. And again, you're saying that because KZ3 has a jetpack on one level that functions completely different from jetpack that is included in the core of Titanfall gameplay, that the TF element cannot be unique or fresh? LOL.
The bot one is the easiest. The bots in KZ3 are actual bots meant to replace human opponents. The AI in Titanfall is more akin to creeps in a MOBA game. A FPS with bots is cliche it is done so much. A FPS with AI rooted into the gameplay and design as in TF is unique and new to the genre.
I hope that cleared things up for you. Titanfall even has guns and grenades too and they are in so many other games! Yet it's still unique.
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Look at the comment I was replying to. He said those mechanics were new to competitive FPS. They aren't. Simple as that. You can go into great detail all you want, but there was even a time when rechargeable healing wasn't something a "game was built around", then Halo 2 added the mechanic and look....Modern Warfare perks regarding health (Juggernaut, for example). Is MW now considered "innovative because it has rechargeable health: a mechanic that's new to FPS"?