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Forums - Sony - So, Where Are All These AAA PS4 Exclusives, Sony?

sales2099 said:

Well KI isn't a indie title. Both being digitally released is the main thing they have in common. KI is more akin to Warhawk or Wipeout HD Fury......full games that aren't your typical done-in-a-day indie title. I hope you see the difference.

Guess Street Fighter 4 is a small budget game because it doesn't need to render vast spaces like a sandbox or FPS game right? cmon....

?

Resogun is not indie too... Street Fighter is AAA because Capcon spent a lot to create it (they didn't have budget and staff to work on SFV).



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Sony's exclusives come out usually after the first year. The first year is always dry unless its wall to wall third party games.



'Make hay as the sun shines' as they say.



 

The PS5 Exists. 


So what you honestly believed that nonsense about Wii U lacking games and thought Sony would do much better? Wii U had an epic list of exclusives and launch games, even historic as far as amount and variety goes. What PS4 is seeing now is much closer to what you should expect from a console launch. Slow, lacking, and leaves you wondering why you bought it so early.

Not to mention most developers thought the XBox would be king this gen and threw their exclusives to Microsoft. Then you have Sony's financial troubles.



ps4 drought not suprised



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Don't think in exclusives, think in 1st party developers: Sucker Punch, Guerrilla, Naughty Dog, Media Molecule, Quantic Dream... All of them are working on something for PS4 ;)



Dgc1808 said:
Slarvax said:
LordLichtenstein said:

TBA:

New Naughty Dog game
New Polyphony Digital game
New Santa Monica game
New Guerrilla Games game
New San Diego Studio game
New Sucker Punch game
New Quantic Dream game
New Media Molecule game
New London Studio game
New Japan Studio game
New Bend Studio game
New Guerrilla Cambridge game

etc. etc. etc.

That's just too easy to say.

Because what he's posting was confirmed ages ago. http://www.ign.com/articles/2013/02/25/every-sony-owned-studio-is-working-on-ps4-games

Games just take time. We're only 5 months.

It is not realistic though.

For example, some of those studios could be working on ports.  Others could be supporting the initiatives of other studios whilst maintaining a Vita focus etc.

Taking a conservative estimate for major first party games at costing $40 million (very conservative for the bigger ones in particular) that'd be a $440 million investment in first party games before taking into account ongoing costs of studio maintenance, paying a single dollar for third party content etc.  Don't get me wrong, I hope that is the case because it'd be awesome, but I wouldn't bet on it.



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

ethomaz said:

sales2099 said:

Except Resogun is widely regarded to be a indie title....I have no idea how you could classify that as AAA. Killer Instinct is not a indie title.

AAA means budget... not quality, size but just the amount of money available to create the game.

I just put Resogun in the list because you put Killer Instinct.

This is the problem with threads like these.

There has been a lot of debate on these forums as too what AAA is - there is no consensus.  Buget alone gives us games like Knack and Lair - clearly horrendous examples.  Quality alone gives us games like Halo, the Last of Us and Resogun.  In the case of Halo and Last of Us we're getting revamped ports - many wouldn't consider these to be AAA in terms of their ability to generate sales or warrant a system purchase.  Then you have Resogun, a great game that clearly lacks for a AAA budget, ability to generate system sales etc, and is also held to a different standard to high-budget releases.

It just makes the whole idea of a thread like this fraught with difficulty.

Edit:  Then you have Sony promising one high-quality title (they don't use AAA terminology) each month with PS+, but they define that as greater than 70 Metacritic, whereas plenty of people feel the quality bar for a AAA-designation should be 90+.  So it really is all over the place.



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

sales2099 said:
ethomaz said:

sales2099 said:

Ok since KI is being updated and evolved over time, it can be AAA in a couple eyars time :P. That said, Resogun......at least you know its just a indie.

There is no difference between KI and Resogun... it is a game published by MS/Sony created by a small developer with low budget.

Resogun is receving updates too... including new modes.

Well KI isn't a indie title. Both being digitally released is the main thing they have in common. KI is more akin to Warhawk or Wipeout HD Fury......full games that aren't your typical done-in-a-day indie title. I hope you see the difference.

Guess Street Fighter 4 is a small budget game because it doesn't need to render vast spaces like a sandbox or FPS game right? cmon....


KI is actually pretty low budget compared to other games MS publishes. 



starcraft said:

It is not realistic though.

For example, some of those studios could be working on ports.  Others could be supporting the initiatives of other studios whilst maintaining a Vita focus etc.

Taking a conservative estimate for major first party games at costing $40 million (very conservative for the bigger ones in particular) that'd be a $440 million investment in first party games before taking into account ongoing costs of studio maintenance, paying a single dollar for third party content etc.  Don't get me wrong, I hope that is the case because it'd be awesome, but I wouldn't bet on it.

Ports, sure. That's definitly possible but I'd argue we don't have any reason to think any of those studios are just supporting other studios. San Diego, London, SCE Japan and Santa Monica do this with a lot of indie developers but those are large studios that also work on their own full titles at the same time. None of the other studios on that list have ever done this. SONY has dedicated support studios. SCE Foster City has had their hand in Naughty Dog, Bend, Ready at Dawn, Zipper, SuckerPunch and a slew of other dev's games. They've never made a game of their own. Similar situation for SCE XDev in Europe and a certain division of SCE Japan. All the studios mentioned in that post work on their own games.

Also, i'm not to familiar with how publishing works but i'm pretty sure SONY does just put out $500M in checks all at once. If a game's dev budget is $40M that would be $40M spread over how many years that game's indevelopment. 

EDITED



4 ≈ One