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Forums - Gaming Discussion - What can Nintendo do to win the console race against competitors?

 

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Nintendomination! 81 41.54%
 
Nintendoomed! 64 32.82%
 
Yo Mama 50 25.64%
 
Total:195

I don't think they have any chance of winning this gen. It's too weak, it should be cheaper than it is, it has a horrible network, Basically no room for updates because of a lack of hard drive in many consoles, a gimmicky controller, and very few games. This console appeals to very few people, and we're seeing that in it's sales. I don't see the wiiU selling more than 20 or 30 million.



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They aren't going to. I don't think they will lose either though. With a solid launch lineup of some of the best series ever, I think they will at least claw their way to a solid second. Even if they shoot ahead of Sony, they'll push the PS4 for like 12 years like they do with every one of their consoles and will have strong 3rd party support even after they move to the next PlayStation.



XBOX ONE/Wii U/3DS/PC

RIP Iwata 12/6/1959-7/11/2015

Thanks for all the great memories!

RolStoppable said:

Nintendo must meet consumers' expectations. When people buy Nintendo hardware, they don't do so to play ports of PC games (which nowadays is almost all of the major third party support that still exists). Getting such ports is not only a futile effort for Nintendo (because third parties will come up with excuses all the time), but designing such a system will incredibly compromise what consumers want from a Nintendo console.

Let's put it in other words:

1) The Nintendo-first consumer buys Nintendo hardware for Nintendo games and exclusive third party content. PC gaming is either of low to no value or done properly on the PC.

2) The multiconsole owner buys Nintendo hardware for Nintendo games and exclusive third party content. Multiplatform games are shunned, because third parties usually cut corners. As a result, the multiconsole owner buys multiplatform games for their non-Nintendo hardware.

That's how it is, people. What this means is that Nintendo doesn't need ports, because consumers don't want them (aside from a negligible minority). Note that this isn't the same as saying that consumers don't want third party content.

This in turn means that it's perfectly reasonable for Nintendo to design their system for their needs. This also means that potentially successful Nintendo hardware will not be anything like PlayStation or Xbox hardware. This also means that unique, and thus exclusive, third party content will arrive, provided the system sells. And all of that means that Nintendo is on track to meet consumer expectations.

That leaves the question how does Nintendo hardware sell in the first place. The answer is obviously first party content, but just like there are differences between various third party content, there are differences in first party software too. I already mentioned that consumers aren't interested in a PC experience when they buy Nintendo hardware. When you go back in gaming history, you'll find that there were two forms of gaming that have always co-existed. One form is PC gaming, the other form originated in the arcades.

Consoles came originally into existence to play arcade games at home; and that's the DNA that has to be in Nintendo games. Reflex-based gameplay that is understood within seconds. That's why Wii Sports, the Wiimote and the Wii succeeded. That's why a dual analog controller as the standard input is poisonous as it runs counterproductive to the very core of how consumers define Nintendo. Consequently, that's why the Wii U failed; because it rejected the ideals of the Wii.

The Wii U's only saving grace was New Super Mario Bros. U which had sold at an attach rate of about 60% before it became bundled with the hardware. Ignoring the bundled Nintendo Land, the next best-selling games were exclusive third party titles (Zombi U, Lego City Undercover, Monster Hunter Tri Ultimate). Meanwhile, the ports of PC games universally tanked. That pattern is no coincidence, so it's time that people start to put two and two together.

 

Someone who is twitter expert here. Please tweet this to Nintento. 



RolStoppable said:

Consoles came originally into existence to play arcade games at home; and that's the DNA that has to be in Nintendo games. Reflex-based gameplay that is understood within seconds. That's why Wii Sports, the Wiimote and the Wii succeeded. That's why a dual analog controller as the standard input is poisonous as it runs counterproductive to the very core of how consumers define Nintendo. Consequently, that's why the Wii U failed; because it rejected the ideals of the Wii.

 

Interesting perspective. Do you think Iwata and his board can create a new Nintendo home console next gen that recaptures the arcade/Wii ideals? Or is it too early to say?

And do you think Nintendo can never make a console that captures arcade/Wii ideals and PC like gaming that can sale more than 100 million?



Mummelmann said:
At this point; nothing. Actually, that time has been passed a while ago. The very concept is at fault.

What remains is to save face, both for investors, consumers and developers.

"Nothing." (Rol and others have said everything, though. I could only contribute SpongeBob to this conversation.)



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They could release a next generation console with no competitors lol

Moderated,

-Mr Khan



t3mporary_126 said:

RolStoppable said:

Consoles came originally into existence to play arcade games at home; and that's the DNA that has to be in Nintendo games. Reflex-based gameplay that is understood within seconds. That's why Wii Sports, the Wiimote and the Wii succeeded. That's why a dual analog controller as the standard input is poisonous as it runs counterproductive to the very core of how consumers define Nintendo. Consequently, that's why the Wii U failed; because it rejected the ideals of the Wii.

 

Interesting perspective. Do you think Iwata and his board can create a new Nintendo home console next gen that recaptures the arcade/Wii ideals? Or is it too early to say?

And do you think Nintendo can never make a console that captures arcade/Wii ideals and PC like gaming that can sale more than 100 million?


one could make the argument that these ideals have already been met...by tablets and smart phones



roman838892 said:

They could release a next generation console with no competitors lol

Moderated,

-Mr Khan


not quite sure why this was moderated



second option.
dont forget the gimkies completly, let them optional. (gamepad or next-gen handeld as controler for example)
let the wii crowd for QoL platform.



oniyide said:
t3mporary_126 said:

Interesting perspective. Do you think Iwata and his board can create a new Nintendo home console next gen that recaptures the arcade/Wii ideals? Or is it too early to say?

And do you think Nintendo can never make a console that captures arcade/Wii ideals and PC like gaming that can sale more than 100 million?


one could make the argument that these ideals have already been met...by tablets and smart phones


Perhaps. But I think we can both agree there is nothing more responsive and arcade like than physical joy stick, control pad, physical buttons, and etc versus a touch screen that has a hard time playing the orignal Super Mario Bros. without lag or timing issues.