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Forums - Microsoft - Microsoft shows off potential power of the Cloud at BUILD

DirtyP2002 said:
zarx said:
DirtyP2002 said:
so much damage control here. You don't even need to read through the thread, just look at the signatures and you know what the user posted. Sad, but true.

Cloud computing is here to stay and it will become standard in almost every piece of technology in the next years and gaming won't make an exception. There is a reason why MS, Google, Amazon or IBM invest billions of USD to get their cloud-powered devices or cloud infrastructure ready.


Cloud computing has existed as long as computer networks have, games have been using it since the early 90s. Of course it's here to stay. Doesn't make this demo any less scetchy.

you just proved my point. Every word of it.

Feel free to name me some PS2 / PS1 / SNES / N64 games that have been using cloud computing then. This will be fun.


I will go back further than that Island of Kesmai in 1985 was the first comercial game that I know of to use a Host server to game client relationship, where you could pay $6 to $12 (depending on speed) per hour to dial into CompuServe servers that could host a persistant world that could be played by up to 100 people per instance. That is what cloud computing is by the way a client using a cluster of computers that is refered to as a server to perform proccessing or storage, it is the foundation of the internet.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

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grrrr i was expecting something good again... ms plox stop letting me down



Talal said:
I will permaban myself if the game releases in 2014.

in reference to KH3 release date

zarx said:
DirtyP2002 said:
zarx said:
DirtyP2002 said:
so much damage control here. You don't even need to read through the thread, just look at the signatures and you know what the user posted. Sad, but true.

Cloud computing is here to stay and it will become standard in almost every piece of technology in the next years and gaming won't make an exception. There is a reason why MS, Google, Amazon or IBM invest billions of USD to get their cloud-powered devices or cloud infrastructure ready.


Cloud computing has existed as long as computer networks have, games have been using it since the early 90s. Of course it's here to stay. Doesn't make this demo any less scetchy.

you just proved my point. Every word of it.

Feel free to name me some PS2 / PS1 / SNES / N64 games that have been using cloud computing then. This will be fun.


I will go back further than that Island of Kesmai in 1985 was the first comercial game that I know of to use a Host server to game client relationship, where you could pay $6 to $12 (depending on speed) per hour to dial into CompuServe servers that could host a persistant world that could be played by up to 100 people per instance. That is what cloud computing is by the way a client using a cluster of computers that is refered to as a server to perform proccessing or storage, it is the foundation of the internet.


so, everything online is cloud computing to you?



Imagine not having GamePass on your console...

That demo didn't exactly convince me. I remain skeptical.



Cobretti2 said:
jlmurph2 said:
Cobretti2 said:
forget whether it can be done or not, d we have fast enough internet to achieve such level from the cloud?


Who knows where we'll be 4 or 5 years from now. Hell in 2009 Google Fiber's speeds of up to 1000mbps were unheard of for a domestic area. Now that its hit the ground running it may be affordable and much higher for a good amount of people in a couple years. 

I am sure some people will be there, but in Aus they only started rolling it 100mbit and that project has been cancelled to be replaced with a shitter project. If they invest 40billion now there will not be another major one for at least 20years.

Now factor in all the other countries around the world and cloud computing may be like a subset of consoles (i.e. Cloud Console Master Race haha)


I can definitely see that happening lol



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gooch_destroyer said:
VitroBahllee said:

gooch_destroyer said:

VitroBahllee said:
Wow, the guy who said look at all the people saying this won't be working until the next Xbox got moderated? Seriously?


He broke the rules. Stop defending that kind posting.


Start using "of."

My bad.

if you were using the cloud that kind of mistake wouldn't have happened.



DirtyP2002 said:


so, everything online is cloud computing to you?


most of it, yes

cloud computing
noun
noun: cloud computing; plural noun: cloud computings
  1. 1.
    the practice of using a network of remote servers hosted on the Internet to store, manage, and process data, rather than a local server or a personal computer.

 

It's not my fault the PR people in the tech industry (not just MS, lots of companies do it) like to throw around established tech terms as marketing buzzwords as if it is some magical new thing.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

thismeintiel said:
OdinHades said:
A better GPU would be a much easier solution and would save millions of R&D costs. But why take the easy road, it's TEH FUTUREZZZ!

I don't know, I still don't buy all that powah of ze cloud stuff, sorry.

Completely agree with this.  Plus, this demo was heavily controlled and limited.  Now, let's move this into a real world situation, like online co-op.  Imagine if there are two or more gamers in a level, all making different decisions, with dozens of AI enemies and destructable environments.  Then, just imagine not having the fastest/most stable internet connection.  No, cloud gaming that shares large amounts of computations between local HW and cloud servers is still just a thing of the future.  Of course, by the time it becomes 100% doable in real world execution (in a decade or two), a beefier GPU will still be the much better option.

I would have to say that Gaikai/Now is a much better solution in the real world, as there is no shared computing, just streaming the A/V and your controller inputs to and from the host server.  There's also the benefit that it is 100% already proven to work. 

This is actually not correct.  This would be no different then having the game process server side with the computations for thee physics ect done by the cloud and only sending the information the users can view at any one time.  The amount of data is not big at all, if you include compression its even smaller.  The Cloud is not rendering the scene its just send the caculated data back to thee client machine.  This type of setup is not dependant so much on the speed of your connection instead of the constant sync.  Any disruption would cause little lag in the game but evven that can be smoothed  out with predictions.  It would be the same type of predictions that is used within MP games to keep things in sync.

As Gaikai being a better soltution we will see.  Both systems have their pros and cons and each solve the problem in a different way.



lucidium said:
The other part is this, any internet connected device with enough cpu grunt to handle the load on the network stack is a valid device to be used with cloud computing, the notion that this is exclusive to microsoft and the xbox one is somewhat retarded.

Exclusive to MS no, but what other company is developing in this area and spending money and resources.  Do people actually think that another company can just one day decide to do cloud compute without investing the resources into making it work.  Thats like saying any company can do Gaikai type game streaming without investing in the infrastructure tomake it work.  None of these types of technology is exclusive to any one company and any of them can do it.  The difference is the cost of development, research to make it a commercial product etc.

So the tech is not exclusive to MS but if MS gets it right then it will be exclusive enough because they will have built the infrasturcute, spent the money on development and have a platform in place ahead of their competition.



Machiavellian said:
lucidium said:
The other part is this, any internet connected device with enough cpu grunt to handle the load on the network stack is a valid device to be used with cloud computing, the notion that this is exclusive to microsoft and the xbox one is somewhat retarded.

Exclusive to MS no, but what other company is developing in this area and spending money and resources.  Do people actually think that another company can just one day decide to do cloud compute without investing the resources into making it work.  Thats like saying any company can do Gaikai type game streaming without investing in the infrastructure tomake it work.  None of these types of technology is exclusive to any one company and any of them can do it.  The difference is the cost of development, research to make it a commercial product etc.

So the tech is not exclusive to MS but if MS gets it right then it will be exclusive enough because they will have built the infrasturcute, spent the money on development and have a platform in place ahead of their competition.

Any company can rent cloud services from one of the many available, hell you can even rent azure yourself.

Youre overcomplicating it in your head, all thats needed is a server and client communication stack, the rest is up to the developers to implament in their own engines.