DirtyP2002 said:
you just proved my point. Every word of it. Feel free to name me some PS2 / PS1 / SNES / N64 games that have been using cloud computing then. This will be fun. |
I will go back further than that Island of Kesmai in 1985 was the first comercial game that I know of to use a Host server to game client relationship, where you could pay $6 to $12 (depending on speed) per hour to dial into CompuServe servers that could host a persistant world that could be played by up to 100 people per instance. That is what cloud computing is by the way a client using a cluster of computers that is refered to as a server to perform proccessing or storage, it is the foundation of the internet.
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