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Forums - Gaming - Castlevania Order of Ecclesia kuporeview

Castlevania Order of Ecclesia was released by Konami in 2008. 

For hundreds of years the Belmont's fought Dracula while others succumed to the darkness, the others started forming organizations to try and come up with ways to combat the darkness.  One such organization was the Order of Ecclesia which through the Dominus glyph, Barlowe has found a way to destroy Dracula.  While preparing the rite for Shanoa to gain the ultimate power to destroy Dracula, another student of Barlowe's, Albus, steals the books holding Dominus glyph and is the cause of Shanoa's loss of memory.  Barlowe explains what happened to Shanoa, is retrained, and then explained that she needs to find Albus and return Dominus in order for them to defeat Dracula. 

For a fourth time in a row since Aria of Sorrow, your skills are made up from random drops.  The glyph system is similar to the past systems, where now only certain enemies have skills that can be acquired by Shanoa.  This time around, you don't acquire weapon drops or purchase weapon, only glyphs which are either weapons or spells.  There are a few different weapons glyphs, each upgraded later in the game with a more powerful version of that same weapon.  There are also different levels of magic spells with multiple elements, some spells which can only be acquired by bosses, one of which can cause pretty severe lag and is the only time within the game that you'll experience such.  Just like any past game using the style of random drop system, the drops are uncommon or rare, you may get the item your first few times killing an enemy, it may also take 100.  Not all enemies drop a glyph though, which is recognizable by the blue or red animation after the enemies death.  The magic glyphs are the easiest to learn though as if there's a blue and white animation when the monster is casting a spell, you can absorb the spell without it being cast in order to learn the glyph. 

I really don't like the glyph system as they make the game an unenjoyable button masher.  Glyphs can be placed on X, Y, and R.  X and Y are your attack glyphs.  Having two of the same glyph will allow your character to quickly attack with that glyph back and forth and then you can backdash to cancel out whatever attack.  Magic spells might range from two to four spells on screen at once depending on the spell.  There's the glyph unite which is up and attack which combines both glyphs to do a unique special that takes off a bit more damage for a certain amount of hearts.  Hearts do nothing else in the game other than the glyph unite and you'll more than likely never use them except on bosses or to quickly defeat harder enemies. 

Enemies in the game have multiple strengths so only a specific type of attack will hurt enemies now.  So forget about the amount of damage your weapon does, more than likely that won't mean anything.  Sometimes your hammer won't do any damage, other times your sword won't, etc.  You're constantly having to switch between different glyphs to do damage to the enemies.  You get three sets after you reach a certain part in the game to quick swap between, it's just an annoyance.  This extends to bosses as most bosses in the game will kill you in four to six hits, maybe less, and unless you use their one specific attack weakness, even when you use their weakness actually, you'll spend up to five to ten minutes taking off hundreds to thousands of damage before the boss goes down. 

So like I was explaining above, bosses are back to the Circle of the Moon style damage sponges, except where you have four hits before you're dead, they have thousands(end game.)  So you can spend five minutes in combat and then screw up a few times only having to go through it all over again.  Most boss battles in this game are also nothing but trial and error bs.  Where your character stands in literally one spot and if the boss uses a certain set of attacks you'll get damaged by not sitting in one spot.  This is similar to a shmup.  You have to be in the right location the exact momement the boss makes his subtle motion that he's going to attack, and if you're not in that exact location before that subtle motion ends, you might get hit one, two, three, or five times in a row(one boss has a good chance to hit you five times if he hits you the first time,) however many attacks in a row will hit you.  So with the amount of damage you'll receive after receiving one hit, you mostly have to play a near perfect round against the boss with the proper glyph set up in order to kill them.  So in five minutes or so, how many times do you think you're going to screw up on accident?  Oh, and that trial and error bs only lasts for the first half or third of the boss fight.  Most bosses change up what they do when they lose a certain amount of HP, some even switch it up a third time doing something different.

You have the ability to change equipment, but by the time you get to the end of the game, you might have changed to three different pieces of armor, one or two helments, etc.  They should have just removed equipment and leveling altogether and then balance the game a bit better.  The accessories are mostly useless and make marginal changes to your defense and attack except for the Death Ring and in my opinion with the way the game plays, they should have started the player off with the Death Ring because even though you die in one hit, atleast you take off double damage for the massive amount of HP you'll be going through on these bosses.  But no.  You get it at the very end of the game, right before the second to last boss.

The game looks beautiful.  It's 2D mostly with very slight 3D here and there, but the 3D backgrounds and everything just looks amazing.  There's really not much in the way of exploration though.  They made this similar to Castlevania 2 in appearance where your character will cross through forests, swamps, across oceans, etc, but there's really a lack of exploration.  Sure you can go back to areas and areas cut off here and there, but the game really feels like you're dead set on going from point a to b until much later in the game where you can actually go back to these parts you missed.  The very last area you go through is literally point a to b all the way through and while there are shortcuts, it's not until you get to the other side and step on a switch or push a button to remove the wall, so back to a place you've already been, or continue on to point b.

After completing the game it unlocks boss rush, allows you to play through the game as Albus, a hard mode with a max level 50 option and a max level 1 option.  The hard mode has different enemy arrangement as well as increased damage and HP of enemies. 

I didn't like Castlevania Order of Ecclesia the first time I played through it and I still don't.  The storyline is great, but when it's mostly gameplay and the story is bits and pieces here and there, that barely does anything to salvage my interest in this garbage game.  You'd think the next game in the series couldn't get any worse, but it does.  Castlevania Harmony of Despair is even worse.  I will not review that pos. 



Gameplay - 4
Design - 4
Presentation - 5
Balance - 3 

Overall - 4

-

Scoring system.

1-3 - bad
4 - 5 below average
5.5 - average
6 - 10 - good to excellent

The kuporeview inflation score.  What the score would be if the average game was 7/10 like IGN, Gamespot, etc.  Since I don't inflate scores and my scores are underrated compared to what people come to expect I came up with an equation to inflate my scores to make them similar to others.  http://gamrconnect.vgchartz.com/thread.php?id=177193&page=1#1 
 



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have you done dawn of sorrow yet?



theprof00 said:
have you done dawn of sorrow yet?

No.  I was saving the best of the DS trilogy for last.



Nice review, you should put some game play videos with ur reviews like u did that other time



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

This is actually one of the few Castlevania games I never played. At least I can safely go to sleep knowing that I didn't miss too much!



                
       ---Member of the official Squeezol Fanclub---

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kupomogli said:
theprof00 said:
have you done dawn of sorrow yet?

No.  I was saving the best of the DS trilogy for last.

Ah ok. Did you also review portrait of ruin, or not yet?

Is order of ecclesia the version where you pick the level?
I played these all a long time ago and just remember that the one where you pick the level was very bad.



I liked this game quite a bit (as with all Metroidvania games). Like you said in your review, it gave off more of a Castlevania 2 vibe than in previous games.

Sounds like you didn't like it because you found it hard.



Jizz_Beard_thePirate said:
Nice review, you should put some game play videos with ur reviews like u did that other time

I would but I played this on the 3DS.



Hm, definitely disagree with you on this one. Order of Ecclesia is up there as my favorite Iga-vania game, and Shanoa my favorite protagonist. #^_^#

On my list of favorite Iga-Vania games, here's how I'd rank 'em:

1. Order of Eccleisa (SHANOOOOOOOA!)
2. Circle of the Moon (This was my first 'Vania game, so I'm quite partial to it. The plethora of post content modes makes it the most replayable of the series)
3. Dawn of Sorrow (Actually played this before Aria [I know, my timing was totally off with the series], so even though the two are similar, I appreciated the DS features [aside from the somewhat gimmicky seal drawings and awful art style])
4. Aria of Sorrow (As I said before, I played Aria after Dawn, so it was a slight step back in terms of graphics, sound, and of course DS specific features like the always available map. So crucial!)
5. Symphony of the Night (Ironically enough this was the last 'Vania game I've played. While it's easy to see why it's a masterpiece, and I do adore it, it has shown some age compared to the more recent titles that have implemented awesome new features.)
6. Portrait of Ruin (The game tried to implement a lot of new gameplay ideas for the series, but I just don't think it worked out as well as they intended it to.)
7. Harmony of Dissonance (Easily the most forgettable of the Iga-Vania games, it took a step back in combat, story, and... well... everything. Still a good game, but it can't compare with the best of Iga's work.)



RolStoppable said:
Bosses are designed to be beaten without getting hit even once, because you can earn medals for that achievement.

I pointed this out in the review.  They should have given you the Death Ring earlier in the game since the bosses are nothing more than trial and error. 

Here's the shadow boss, Blackmore, for example.  If he is forward and breaths upward, you'll have to stand closest to him.  Anywhere else you'll get hit.  If he leans far back and breaths upward, you can be against the wall or forward to him.  His melee attacks in his first set are fairly easy to dodge, when he pulls his left hand just jump, stay back for the others.  If he does his double hand attack, you'll wait to wait to see if he stays down because he'll shoot a beam which can only be avoided by waiting a second then double jumping. 

Then when he powers up in his second form.  When he does the straight attack, if you don't immediately duck after, then jump immediately after that, you get hit.  The attakcs come too quick to do on your first time.  That's trial and error bs right there.   He'll also lean back and breath and then immediately do a straight attack.  Usually if you go next to him when he breaths your safe, but not  when he does the straight attack.  You've got to dodge two attacks at the same time.  So only a single location that you can be at is a double jump next to the door.  More trial and error bs.

He's weak against light, so use light magic to do t he most damage.  I didn't just bash the game because of the trial and error bs.  I also bashed it because the constant switching of weapons to deal decent damage against enemies because different enemies are strong against various weapons so you're constantly switching throughout the game.  Didn't have the more powerful light spell?  The battle is harder because you're going to be attacking him for a much longer period of time.

I didn't review the game poorly because I got owned.  I got owned in Castlevania Chronicles, reduced the score a lot because of its extremely high difficulty, and I still gave it a better score than this game.  I reviewed the game poorly because I dislike trial and error.  I dislike the whole enemies are strong against most glyphs than these.  I dislike how the glyph system turns it into an X/Y repeatedly button masher instead of using backdash for cancel attacks and such.  I dislike how it is an exploration Castlevania game but the exploration is severely limited.