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Forums - Nintendo - 3DS is cannibalizing Wii U

ninetailschris said:
Nintendo is dividing there market for kids. Who can afford both in this day. Therefor its competing against its self.


Nintendo's been on a confused quest to get adults on board. Primarily by taking hand-me-down franchises from Xbox and PS like CoD, Mass Effect, Assassin's Creed, and even Bayonetta.

Long ago, the N64 had great success with the Turok series and a handful of other M-rated properties -- but they were exclusive to the Nintendo platform. As a result, the N64 turned out ok despite some other major shortcomings.

Nintendo should have ensured they got exclusive mature content beyond ZombiU and the hand-me-downs.



I predict NX launches in 2017 - not 2016

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wii u isnt an appealing system for the mainstream audience, 3ds has nothing to do with this



RolStoppable said:
curl-6 said:

1) Many would have you believe that people "just don't want Nintendo games any more" because of the Wii U, but sales of 9.36m for Mario Kart 7, 9.35m for Super Mario 3D Land, 7.37m for New Super Mario Bros 2 show this is blatantly untrue. 3DS's 43m sales also show that "people don't want Nintendo hardware" is false as well.

2) The real problem is, people won't spend $300 USD to get their Nintendo fix when they can get it on 3DS for half the price.

3) Their libraries are too similar; why get a Wii U for 3D World or NSMBU when you can play 3D Land and NSMB2 for less? To the audience for these games, HD is simply not a big enough lure to jusify spending an extra $150.

4) Wii U software needs to differentiate itself from 3DS, to do things impossible on 3DS and be notably different in approach to 3DS's offerings in the same series or genre. For example, make Zelda Wii U nothing like Link Between Worlds.

Let me dissect your post.

1) Good job here. Although you are merely disproving the statements of trolls and idiots, so the bar to succeed was so low that it laid on the floor.

2) Now this is where video game history needs to be taken into account. If your reasoning doesn't hold up through different generations, then it's wrong. Last generation people spent $250 on the Wii (including a game) while the DS was $130, so roughly half the price (yes, this is stretching it a bit); both systems sold really well, so price wasn't an issue. The generation before the GC didn't sell well even after it dropped to $99, making it effectively about as expensive as the successful GBA; once again price wasn't the issue. Therefore the price argument is debunked.

3) But you bring more to the table than just price, so let's look at the libraries. Last generation people bought Wiis to play Mario Kart Wii and NSMB Wii despite Mario Kart DS and NSMB being available on the DS. You also mention graphics as a reason, but the gap between Wii and DS resolution and graphics is similar to the gap between Wii U and 3DS. Similar games didn't lead to a reduction in sales for either system or for individual games, so your hypothesis is incorrect.

4) If we go back to the sixth generation in order to look at another duo of Nintendo systems, the GC had very different games compared to the GBA. Much of that can be attributed to the lack of horsepower of the GBA that prevented it from realizing 3D games, but the reason is irrelevant; what matters is that the libraries of GC and GBA were clearly different. The GC failed to sell regardless, so you are left with nothing. Therefore we can conclude that the 3DS is not cannibalizing the Wii U, because that assertion is contradicted by video game history.

I disagree with all three legitimate responses here.

For #2, let's not be forgetting what made the Wii so popular to begin with; the motion control fad. A good portion of the casual crowd likely won't sign up to buy another version of Mario. But a good chunk of them will sign up for the ability to flail their arms in the air like five year olds. And once they buy the console, there's far less of an obstacle towards them buying the better version of a similar pair of games

For #3, see above response. Very few people bought the Wii solely for games that had similar versions on the DS.

For #4, it certainly isn't the only factor, as we've been arguing. The simple fact that something had a lineup exclusive to it does not mean it will inevitably succeed. The reason the Dreamcast failed wasn't because Sega had some incredible portable device that was dealing massive damage to it.



Einsam_Delphin said:
zorg1000 said:
Einsam_Delphin said:
zorg1000 said:
Einsam_Delphin said:
RolStoppable said:
curl-6 said:

 



History does not always repeat itself! Just because something was or wasn't a factor before doesn't mean it can't become a factor or non factor now!

U say that now but in another thread u told me certain things didnt help Gamecube so they wont help Wii U



Yep and that's been true so far! More games, price cuts, etc. have done nothing for the Wii U like Nintendo consoles of the past in terms of helping them outsell their predecessor.


"As said already in the OP, their first price cut was a price cut in name only, as it didn't actually give the Wii U a new price point. It went from $300-$350 to $300, so of course nothing was gonna change."

This is a qoute from u in another thread. U cant have it both ways, either its a real price cut or not, u cant go from saying "its not a real price cut so nothing was gonna change" to "the first price cut didnt help Wii U outsell Gamecube so another one wont"



As we've already went over, it was an official price cut, no ifs or buts about it. I've only ever said it may aswell not be a price cut, due to it not changing much, not that it isn't a price cut at all. A similar example, even though it is clearly a console, I didn't consider the Wii U much of one at first because it had no games I was interested in. Now if you still can't understand this then there's nothing more I can do for ya.

U missed the point, u said 2 things that contradict each other.

1. The first price cut didnt help it outsell Gamecube so a 2nd one wont

2. It was a price cut in name only and went from $300 to $300 so nothing was going to change

U admit the price cut was meaningless since it didnt actually lower the base price yet u say it didnt work so future ones wont either, that makes no sense.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
Einsam_Delphin said:
zorg1000 said:
Einsam_Delphin said:
zorg1000 said:
Einsam_Delphin said:
RolStoppable said:
curl-6 said:

 



History does not always repeat itself! Just because something was or wasn't a factor before doesn't mean it can't become a factor or non factor now!

U say that now but in another thread u told me certain things didnt help Gamecube so they wont help Wii U



Yep and that's been true so far! More games, price cuts, etc. have done nothing for the Wii U like Nintendo consoles of the past in terms of helping them outsell their predecessor.


"As said already in the OP, their first price cut was a price cut in name only, as it didn't actually give the Wii U a new price point. It went from $300-$350 to $300, so of course nothing was gonna change."

This is a qoute from u in another thread. U cant have it both ways, either its a real price cut or not, u cant go from saying "its not a real price cut so nothing was gonna change" to "the first price cut didnt help Wii U outsell Gamecube so another one wont"



As we've already went over, it was an official price cut, no ifs or buts about it. I've only ever said it may aswell not be a price cut, due to it not changing much, not that it isn't a price cut at all. A similar example, even though it is clearly a console, I didn't consider the Wii U much of one at first because it had no games I was interested in. Now if you still can't understand this then there's nothing more I can do for ya.

U missed the point, u said 2 things that contradict each other.

1. The first price cut didnt help it outsell Gamecube so a 2nd one wont

2. It was a price cut in name only and went from $300 to $300 so nothing was going to change

U admit the price cut was meaningless since it didnt actually lower the base price yet u say it didnt work so future ones wont either, that makes no sense.



Nope, it's the fact that SM3DW + other games + price cut + bundles + advertising + holidays, all of that did nothing for it. This was what confirmed that nothing from the usual console cycle would help the Wii U, including stuff they haven't done yet like remodels.

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RolStoppable said:
curl-6 said:

The Wii had the Wii Remote to differentiate it from the DS. Wii U has no such breakout feature to separate it from 3DS. Wii also had games like Mario Galaxy and Twilight Princess, for which DS had no equivalent.

And the GC differentiated itself from the GBA, but still failed. What's up with you guys anyway? I give you examples that prove the original assertion wrong in both directions and you go on to refute one example while ignoring the other.

GBA did not cannibalise GCN the way 3DS is cannibalizing the Wii U, because their libraries weren't as similar. GCN's main problem was its butchering of Nintendo's franchises instead of taking the next logical step from their 64 iterations.



curl-6 said:
RolStoppable said:
curl-6 said:

The Wii had the Wii Remote to differentiate it from the DS. Wii U has no such breakout feature to separate it from 3DS. Wii also had games like Mario Galaxy and Twilight Princess, for which DS had no equivalent.

And the GC differentiated itself from the GBA, but still failed. What's up with you guys anyway? I give you examples that prove the original assertion wrong in both directions and you go on to refute one example while ignoring the other.

GBA did not cannibalise GCN the way 3DS is cannibalizing the Wii U, because their libraries weren't as similar. GCN's main problem was its butchering of Nintendo's franchises instead of taking the next logical step from their 64 iterations.


I'm sure Nintendo would've liked to have had a 3D Mario on the GBA for example ... it just wasn't possible back then. Now because of advances in mobile chip tech, the gap has closed, especially with Nintendo who doesn't make cutting edge consoles anymore since shifting to the Wii. 

So now the portable can play the same franchises the home console can without too much fuss or compromise. 



Soundwave said:
curl-6 said:
RolStoppable said:
curl-6 said:

The Wii had the Wii Remote to differentiate it from the DS. Wii U has no such breakout feature to separate it from 3DS. Wii also had games like Mario Galaxy and Twilight Princess, for which DS had no equivalent.

And the GC differentiated itself from the GBA, but still failed. What's up with you guys anyway? I give you examples that prove the original assertion wrong in both directions and you go on to refute one example while ignoring the other.

GBA did not cannibalise GCN the way 3DS is cannibalizing the Wii U, because their libraries weren't as similar. GCN's main problem was its butchering of Nintendo's franchises instead of taking the next logical step from their 64 iterations.


I'm sure Nintendo would've liked to have had a 3D Mario on the GBA for example ... it just wasn't possible back then. Now because of advances in mobile chip tech, the gap has closed, especially with Nintendo who doesn't make cutting edge consoles anymore since shifting to the Wii. 

So now the portable can play the same franchises the home console can without too much fuss or compromise. 

Which is a problem when you have two devices with similar games but one is half the price.



curl-6 said:
Soundwave said:
curl-6 said:
RolStoppable said:
curl-6 said:

The Wii had the Wii Remote to differentiate it from the DS. Wii U has no such breakout feature to separate it from 3DS. Wii also had games like Mario Galaxy and Twilight Princess, for which DS had no equivalent.

And the GC differentiated itself from the GBA, but still failed. What's up with you guys anyway? I give you examples that prove the original assertion wrong in both directions and you go on to refute one example while ignoring the other.

GBA did not cannibalise GCN the way 3DS is cannibalizing the Wii U, because their libraries weren't as similar. GCN's main problem was its butchering of Nintendo's franchises instead of taking the next logical step from their 64 iterations.


I'm sure Nintendo would've liked to have had a 3D Mario on the GBA for example ... it just wasn't possible back then. Now because of advances in mobile chip tech, the gap has closed, especially with Nintendo who doesn't make cutting edge consoles anymore since shifting to the Wii. 

So now the portable can play the same franchises the home console can without too much fuss or compromise. 

Which is a problem when you have two devices with similar games but one is half the price.


It's one problem. Unfortuantely the Wii U has about 10 major problems. 



Soundwave said:
curl-6 said:
Soundwave said:
curl-6 said:

GBA did not cannibalise GCN the way 3DS is cannibalizing the Wii U, because their libraries weren't as similar. GCN's main problem was its butchering of Nintendo's franchises instead of taking the next logical step from their 64 iterations.


I'm sure Nintendo would've liked to have had a 3D Mario on the GBA for example ... it just wasn't possible back then. Now because of advances in mobile chip tech, the gap has closed, especially with Nintendo who doesn't make cutting edge consoles anymore since shifting to the Wii. 

So now the portable can play the same franchises the home console can without too much fuss or compromise. 

Which is a problem when you have two devices with similar games but one is half the price.


It's one problem. Unfortuantely the Wii U has about 10 major problems. 

True. I'd still put this as one of its top ones, however. It's only advantage is it's beloved IPs, and this diminishes that advantage.