Einsam_Delphin said:
All you've done is dance around my questions and use opinions n anecdotals as arguments. I'm not even taking you seriously at this point! xD |
Already answered all your questions, go back and read my prior posts.


Einsam_Delphin said:
All you've done is dance around my questions and use opinions n anecdotals as arguments. I'm not even taking you seriously at this point! xD |
Already answered all your questions, go back and read my prior posts.


| Soundwave said: Sure it's genius then. Means about as much today as the SNES being genius was when the N64 was getting bent over by the Playstation. It's actually a detriment I think that the Wii required "genius" to succeed, because really what that means is the bar has to be set so high to repeat (it has to be genius, your words, after all) it. Whereas Sony's approach doesn't really require "genius", it just requires a lot of common sense and straight forward execution (like marketing for example). Much easier than sitting around waiting for another "genius" idea (or worse trying to force one). Genius just happens, you don't force it. Sony doesn't try to reinvent the wheel, they just go out and execute a hell of a lot better than everyone else most of the time. That's really why they've kicked Nintendo's rear end pretty good for what looks like 3 of 4 gens, and even with the Wii-PS3 gen, they may eventually catch the Wii's 100 million total. |
This post adds nothing to the discussion at hand.
curl-6 said:
Already answered all your questions, go back and read my prior posts. |
curl-6 said:
This post adds nothing to the discussion at hand. |
I think it addresses the root of Nintendo's problem in the market place though and why the Wii U won't bounce back, not even a badazzz Zelda (whatever that means) + Mario Kart will do it.
Nintendo prefers to sit around to wait to coast off one genius idea, but they simply don't like to put in the work otherwise. They are like a very naturally gifted athlete that doesn't really like to put in the work. Sony's approach on the other hand is they don't have the same natural talent, but they make up for it by simply working harder most of the time than the other guys.
It's also why I think the whole concept of "we're just going to snooze until Mario Kart comes out" is such a toxic philosohy. Nintendo really needs to lose this line of reasoning because it isn't appealing to consumers. They buy a console to play games on now, not to sit around and wait for a company to get their act together. This strategy didn't work for the N64, it didn't work for the GameCube, it only worked for the Wii for a few years because of a genius stroke (I'll agree with you there), it isn't working for the Wii U.
The "please buy our console for this one killer game, and then please wait 4-5 months for the next one ... if you're lucky" is not appealling, Nintendo fans excuse it because they love Nintendo games so much, but that doesn't fly with the broad market. I'm sorry, it's a competetive market out there, you can't pull this type of thing anymore and think you can have any large degree of success.


Soundwave said:
Nintendo prefers to sit around to wait to coast off one genius idea, but they simply don't like to put in the work otherwise. They are like a very naturally gifted athlete that doesn't really like to put in the work. Sony's approach on the other hand is they don't have the same natural talent, but they make up for it by simply working harder most of the time than the other guys. It's also why I think the whole concept of "we're just going to snooze until Mario Kart comes out" is such a toxic philosohy. Nintendo really needs to lose this line of reasoning because it isn't appealing to consumers. They buy a console to play games on now, not to sit around and wait for a company to get their act together. This strategy didn't work for the N64, it didn't work for the GameCube, it only worked for the Wii for a few years because of a genius stroke (I'll agree with you there), it isn't working for the Wii U. |
If it were such a deeply rooted, unfixable problem it would affect their handhelds too, but it doesn't.


Einsam_Delphin said:
Nowhere was it explained how MK8 n price cuts were gonna make a difference now when they never have before. So far your only reasoning seems to be that they will just because you said they will. |
I've actually answered those multiple times.
curl-6 said:
If it were such a deeply rooted, unfixable problem it would affect their handhelds too, but it doesn't. |
It does affect their handhelds, though not to the same degree because handhelds is a market with traditionally very different demographics that have traditionally favored Nintendo.
Such as people don't need as many handheld games per year, handhelds have a lower software attach rate because people use it as a situational product (ie: when I travel on an airplane, that's when I play my DS or whatever).
Nintendo still thinks the console business should be this basically: 
Today, by the time these kids get to this age, they're probably more interested in Call of Duty than Mario or Zelda because that's what their friends are playing.



| Soundwave said:
It does affect their handhelds, though not to the same degree because handhelds is a market with traditionally very different demographics that have traditionally favored Nintendo. Such as people don't need as many handheld games per year, handhelds have a lower software attach rate because people use it as a situational product (ie: when I travel on an airplane, that's when I play my DS or whatever). Nintendo still thinks the console business should be this basically: |
Their handheld business still performs well despite the crushing march of Smartphones though.
They have the ability to get things right, they just aren't doing it right now with Wii U.
Einsam_Delphin said:
Then enlighten me as to what these differences are and how they'll allow Smash, Kart, price cuts, etc. on Wii U to do what they have never done before. |
Im not taking yours or Curls side, just gonna explain the reason for each Nintendo console selling less.
The drop from NES to SNES was about 12 million with over 10 million of that coming in America. The reason for this is strong conpetition from Sega Genesis which had a 2 year heardstart, an effective smear campaign against Nintendo (which Nintendo themselves helped by taking blood out of Mortal Kombat) and releasing there killer app, Sonic the Hedgehog, before SNES hit the market.
The drop from SNES to N64 was about 16 million with about 12 million coming from Japan. The reason for this is losing Final Fantasy and Dragon Quest to Playstation, every console that has had both these series as exclusives had won its generation in Japan.
The drop from N64 to GC was about 11 million with 8 million from America. There are 2 major reasons for this, Nintendo lost the FPS crowd to Xbox and certain big Nintendo series took strange design choices that werent recieved very well. N64 had GoldenEye which made FPS shooters extremely popular on consoles, well Halo was able to continue that succes on the Xbox. As for Nintendo franchises, at Spaceworld 2000 we saw tech demos of a realistic looking Zelda and Mario 128, instead we got a cartoon Zelda and Mario cleaning graffiti. Both were great games but its not exactly what people were expecting or wanted.
Now we come to Wii U where once again the biggest drop so far belongs to America. Japan+Europe+Other are reletively close to GC sales but in America alone it needs to make up 10 million to match it. There a few potential reasons for this, price is one, Wii U is twice as much as GC was at this point. Another could be games, GC had more traditional Nintendo series on it at this point in time. Also many of the big hitters that Wii U has also have similar entries on 3DS. If u enjoy Nintendo games but arent necessarily a Nintendo diehard there isnt much reason to own both a 3DS and Wii U, so most would likely pick 3DS do to cheaper hardware/software and vastly larger library. Once Wii U price comes down(sub $200), it gets more traditional 1st party entries (Smash/Kart/Zelda) and more games to help differentiate it from 3DS (X/NFC game) than it may be able to close the gap between itself and GC.
When the herd loses its way, the shepard must kill the bull that leads them astray.
curl-6 said:
I've actually answered those multiple times. |