By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Einsam_Delphin said:
curl-6 said:
Einsam_Delphin said:

Welp since Nintendo can't drop the Wii U down to $100 anytime soon, that should confirm to you that there is no chance, based off your logic anyway. The Wii U has been selling worse than GCN all this time, so that means even if it started selling on par right now, it still wouldn't beat the GCN out even by the end of it's lifetime, assuming Wii U stays on the market the same amount of time. It'll be far too late by the time the Wii U can hit $100. Besides, I'll bet the GCN reached $100 before the N64 did, and look how well that worked out for it.

Also, the SNES wasn't the NES, the N64 wasn't the SNES, and so ons, so what's your point here? Nintendo games are still nintendo games regardless of the platform they're on, and those Nintendo games haven't ever been able to move enough consoles to outsell their predecessors, so for like the 4th time, why would they now? You say the Wii U isn't beating the GCN because it lacks Smash, but why then could the GCN not beat the N64 once it got Smash, or the N64 beating the SNES who never even had Smash? Same applies to Mario, Zelda, and all them other franchises.

Comparing Wii U to prior systems as an example that "this won't help because it didn't a decade ago" is pointless because circumstances were so different.



Then enlighten me as to what these differences are and how they'll allow Smash, Kart, price cuts, etc. on Wii U to do what they have never done before.

Im not taking yours or Curls side, just gonna explain the reason for each Nintendo console selling less.

The drop from NES to SNES was about 12 million with over 10 million of that coming in America. The reason for this is strong conpetition from Sega Genesis which had a 2 year heardstart, an effective smear campaign against Nintendo (which Nintendo themselves helped by taking blood out of Mortal Kombat) and releasing there killer app, Sonic the Hedgehog, before SNES hit the market.

The drop from SNES to N64 was about 16 million with about 12 million coming from Japan. The reason for this is losing Final Fantasy and Dragon Quest to Playstation, every console that has had both these series as exclusives had won its generation in Japan.

The drop from N64 to GC was about 11 million with 8 million from America. There are 2 major reasons for this, Nintendo lost the FPS crowd to Xbox and certain big Nintendo series took strange design choices that werent recieved very well. N64 had GoldenEye which made FPS shooters extremely popular on consoles, well Halo was able to continue that succes on the Xbox. As for Nintendo franchises, at Spaceworld 2000 we saw tech demos of a realistic looking Zelda and Mario 128, instead we got a cartoon Zelda and Mario cleaning graffiti. Both were great games but its not exactly what people were expecting or wanted.

Now we come to Wii U where once again the biggest drop so far belongs to America. Japan+Europe+Other are reletively close to GC sales but in America alone it needs to make up 10 million to match it. There a few potential reasons for this, price is one, Wii U is twice as much as GC was at this point. Another could be games, GC had more traditional Nintendo series on it at this point in time. Also many of the big hitters that Wii U has also have similar entries on 3DS. If u enjoy Nintendo games but arent necessarily a Nintendo diehard there isnt much reason to own both a 3DS and Wii U, so most would likely pick 3DS do to cheaper hardware/software and vastly larger library. Once Wii U price comes down(sub $200), it gets more traditional 1st party entries (Smash/Kart/Zelda) and more games to help differentiate it from 3DS (X/NFC game) than it may be able to close the gap between itself and GC.



When the herd loses its way, the shepard must kill the bull that leads them astray.