aikohualda said:
for some reason LAuigi Mansion gives me a halo around the 3D... i dont think it blended well |
I didn't have that issue with Luigi. I had it to an extent with Revelations which is why it isn't higher on the list.
aikohualda said:
for some reason LAuigi Mansion gives me a halo around the 3D... i dont think it blended well |
I didn't have that issue with Luigi. I had it to an extent with Revelations which is why it isn't higher on the list.
I haven't extensively used the 3D effect, but out of all the games I've played A Link Between Worlds had the best 3D...
Current gaming platforms - Switch, PlayStation 4, Xbox One, Wii U, New 3DS, PC
JWeinCom said:
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I haven't had that problem in either game.
On Resident Evil: Revelations, did you have the Depth on Normal or Strong or Very Strong (in Options of the game; RE: R) ?
Any game that isn't Pokemon X or Y.
You're Gonna Carry That Weight.
Xbox One - PS4 - Wii U - PC
Kaizar said:
On Resident Evil: Revelations, did you have the Depth on Normal or Strong or Very Strong (in Options of the game; RE: R) ? |
It varied. I alrernated generally between strong and very strong. Certain elements, most notably my targeting laser and lights had a double image to them. In general, the 3D doesn't work well against a black background. The issue also occurs in Uprising, but there aren't that many black backgrounds in the game.
JWeinCom said:
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Yeah, a black background does cause ghosting. In Luigi only the ghost, like the green ones had this problem because the room would become dark, but I just ignore it and played.
I believe Tron Legacy 3D movie had this problem too.
In CastleVania you can turn the brightness to 10 in the options.
This is why I always have the brightness in the Home Menu on 5 (Max).
Playing outdoors in the day time reduces ghost effects if it's not a direct enough hit by the rays of the sun, like playing in the bus and banks.


My new 3d-effect-favorite on the 3DS is "Professor Layton and the Azran Legacy".
That game is a stereoscopic piece of art, each background captures the scenario from a perfect viewing angle for 3d depth perception.